- •Contents at a Glance
- •About the Authors
- •About the Technical Reviewer
- •Acknowledgments
- •Preface
- •What This Book Is
- •What You Need
- •Developer Options
- •What You Need to Know
- •What’s Different About Coding for iOS?
- •Only One Active Application
- •Only One Window
- •Limited Access
- •Limited Response Time
- •Limited Screen Size
- •Limited System Resources
- •No Garbage Collection, but…
- •Some New Stuff
- •A Different Approach
- •What’s in This Book
- •What’s New in This Update?
- •Are You Ready?
- •Setting Up Your Project in Xcode
- •The Xcode Workspace Window
- •The Toolbar
- •The Navigator View
- •The Jump Bar
- •The Utility Pane
- •Interface Builder
- •New Compiler and Debugger
- •A Closer Look at Our Project
- •Introducing Xcode’s Interface Builder
- •What’s in the Nib File?
- •The Library
- •Adding a Label to the View
- •Changing Attributes
- •Some iPhone Polish—Finishing Touches
- •Bring It on Home
- •The Model-View-Controller Paradigm
- •Creating Our Project
- •Looking at the View Controller
- •Understanding Outlets and Actions
- •Outlets
- •Actions
- •Cleaning Up the View Controller
- •Designing the User Interface
- •Adding the Buttons and Action Method
- •Adding the Label and Outlet
- •Writing the Action Method
- •Trying It Out
- •Looking at the Application Delegate
- •Bring It on Home
- •A Screen Full of Controls
- •Active, Static, and Passive Controls
- •Creating the Application
- •Implementing the Image View and Text Fields
- •Adding the Image View
- •Resizing the Image View
- •Setting View Attributes
- •The Mode Attribute
- •Interaction Checkboxes
- •The Alpha Value
- •Background
- •Drawing Checkboxes
- •Stretching
- •Adding the Text Fields
- •Text Field Inspector Settings
- •Setting the Attributes for the Second Text Field
- •Creating and Connecting Outlets
- •Closing the Keyboard
- •Closing the Keyboard When Done Is Tapped
- •Touching the Background to Close the Keyboard
- •Adding the Slider and Label
- •Creating and Connecting the Actions and Outlets
- •Implementing the Action Method
- •Adding Two Labeled Switches
- •Connecting and Creating Outlets and Actions
- •Implementing the Switch Actions
- •Adding the Button
- •Connecting and Creating the Button Outlets and Actions
- •Implementing the Segmented Control Action
- •Implementing the Action Sheet and Alert
- •Conforming to the Action Sheet Delegate Method
- •Showing the Action Sheet
- •Spiffing Up the Button
- •Using the viewDidLoad Method
- •Control States
- •Stretchable Images
- •Crossing the Finish Line
- •The Mechanics of Autorotation
- •Points, Pixels, and the Retina Display
- •Autorotation Approaches
- •Handling Rotation Using Autosize Attributes
- •Configuring Supported Orientations
- •Specifying Rotation Support
- •Designing an Interface with Autosize Attributes
- •Using the Size Inspector’s Autosize Attributes
- •Setting the Buttons’ Autosize Attributes
- •Restructuring a View When Rotated
- •Creating and Connecting Outlets
- •Moving the Buttons on Rotation
- •Swapping Views
- •Designing the Two Views
- •Implementing the Swap
- •Changing Outlet Collections
- •Rotating Out of Here
- •Common Types of Multiview Apps
- •The Architecture of a Multiview Application
- •The Root Controller
- •Anatomy of a Content View
- •Building View Switcher
- •Creating Our View Controller and Nib Files
- •Modifying the App Delegate
- •Modifying BIDSwitchViewController.h
- •Adding a View Controller
- •Building a View with a Toolbar
- •Writing the Root View Controller
- •Implementing the Content Views
- •Animating the Transition
- •Switching Off
- •The Pickers Application
- •Delegates and Data Sources
- •Setting Up the Tab Bar Framework
- •Creating the Files
- •Adding the Root View Controller
- •Creating TabBarController.xib
- •The Initial Test Run
- •Implementing the Date Picker
- •Implementing the Single-Component Picker
- •Declaring Outlets and Actions
- •Building the View
- •Implementing the Controller As a Data Source and Delegate
- •Implementing a Multicomponent Picker
- •Declaring Outlets and Actions
- •Building the View
- •Implementing the Controller
- •Implementing Dependent Components
- •Creating a Simple Game with a Custom Picker
- •Writing the Controller Header File
- •Building the View
- •Adding Image Resources
- •Implementing the Controller
- •The spin Method
- •The viewDidLoad Method
- •Final Details
- •Linking in the Audio Toolbox Framework
- •Final Spin
- •Table View Basics
- •Table Views and Table View Cells
- •Grouped and Plain Tables
- •Implementing a Simple Table
- •Designing the View
- •Writing the Controller
- •Adding an Image
- •Using Table View Cell Styles
- •Setting the Indent Level
- •Handling Row Selection
- •Changing the Font Size and Row Height
- •Customizing Table View Cells
- •Adding Subviews to the Table View Cell
- •Creating a UITableViewCell Subclass
- •Adding New Cells
- •Implementing the Controller’s Code
- •Loading a UITableViewCell from a Nib
- •Designing the Table View Cell in Interface Builder
- •Using the New Table View Cell
- •Grouped and Indexed Sections
- •Building the View
- •Importing the Data
- •Implementing the Controller
- •Adding an Index
- •Implementing a Search Bar
- •Rethinking the Design
- •A Deep Mutable Copy
- •Updating the Controller Header File
- •Modifying the View
- •Modifying the Controller Implementation
- •Copying Data from allNames
- •Implementing the Search
- •Changes to viewDidLoad
- •Changes to Data Source Methods
- •Adding a Table View Delegate Method
- •Adding Search Bar Delegate Methods
- •Adding a Magnifying Glass to the Index
- •Adding the Special Value to the Keys Array
- •Suppressing the Section Header
- •Telling the Table View What to Do
- •Putting It All on the Table
- •Navigation Controller Basics
- •Stacky Goodness
- •A Stack of Controllers
- •Nav, a Hierarchical Application in Six Parts
- •Meet the Subcontrollers
- •The Disclosure Button View
- •The Checklist View
- •The Rows Control View
- •The Movable Rows View
- •The Deletable Rows View
- •The Editable Detail View
- •The Nav Application’s Skeleton
- •Creating the Top-Level View Controller
- •Setting Up the Navigation Controller
- •Adding the Images to the Project
- •First Subcontroller: The Disclosure Button View
- •Creating the Detail View
- •Modifying the Disclosure Button Controller
- •Adding a Disclosure Button Controller Instance
- •Second Subcontroller: The Checklist
- •Creating the Checklist View
- •Adding a Checklist Controller Instance
- •Third Subcontroller: Controls on Table Rows
- •Creating the Row Controls View
- •Adding a Rows Control Controller Instance
- •Fourth Subcontroller: Movable Rows
- •Creating the Movable Row View
- •Adding a Move Me Controller Instance
- •Fifth Subcontroller: Deletable Rows
- •Creating the Deletable Rows View
- •Adding a Delete Me Controller Instance
- •Sixth Subcontroller: An Editable Detail Pane
- •Creating the Data Model Object
- •Creating the Detail View List Controller
- •Creating the Detail View Controller
- •Adding an Editable Detail View Controller Instance
- •But There’s One More Thing. . .
- •Breaking the Tape
- •Creating a Simple Storyboard
- •Dynamic Prototype Cells
- •Dynamic Table Content, Storyboard-Style
- •Editing Prototype Cells
- •Good Old Table View Data Source
- •Will It Load?
- •Static Cells
- •Going Static
- •So Long, Good Old Table View Data Source
- •You Say Segue, I Say Segue
- •Creating Segue Navigator
- •Filling the Blank Slate
- •First Transition
- •A Slightly More Useful Task List
- •Viewing Task Details
- •Make More Segues, Please
- •Passing a Task from the List
- •Handling Task Details
- •Passing Back Details
- •Making the List Receive the Details
- •If Only We Could End with a Smooth Transition
- •Split Views and Popovers
- •Creating a SplitView Project
- •The Storyboard Defines the Structure
- •The Code Defines the Functionality
- •The App Delegate
- •The Master View Controller
- •The Detail View Controller
- •Here Come the Presidents
- •Creating Your Own Popover
- •iPad Wrap-Up
- •Getting to Know Your Settings Bundle
- •The AppSettings Application
- •Creating the Project
- •Working with the Settings Bundle
- •Adding a Settings Bundle to Our Project
- •Setting Up the Property List
- •Adding a Text Field Setting
- •Adding an Application Icon
- •Adding a Secure Text Field Setting
- •Adding a Multivalue Field
- •Adding a Toggle Switch Setting
- •Adding the Slider Setting
- •Adding Icons to the Settings Bundle
- •Adding a Child Settings View
- •Reading Settings in Our Application
- •Retrieving User Settings
- •Creating the Main View
- •Updating the Main View Controller
- •Registering Default Values
- •Changing Defaults from Our Application
- •Keeping It Real
- •Beam Me Up, Scotty
- •Your Application’s Sandbox
- •Getting the Documents Directory
- •Getting the tmp Directory
- •File-Saving Strategies
- •Single-File Persistence
- •Multiple-File Persistence
- •Using Property Lists
- •Property List Serialization
- •The First Version of the Persistence Application
- •Creating the Persistence Project
- •Designing the Persistence Application View
- •Editing the Persistence Classes
- •Archiving Model Objects
- •Conforming to NSCoding
- •Implementing NSCopying
- •Archiving and Unarchiving Data Objects
- •The Archiving Application
- •Implementing the BIDFourLines Class
- •Implementing the BIDViewController Class
- •Using iOS’s Embedded SQLite3
- •Creating or Opening the Database
- •Using Bind Variables
- •The SQLite3 Application
- •Linking to the SQLite3 Library
- •Modifying the Persistence View Controller
- •Using Core Data
- •Entities and Managed Objects
- •Key-Value Coding
- •Putting It All in Context
- •Creating New Managed Objects
- •Retrieving Managed Objects
- •The Core Data Application
- •Designing the Data Model
- •Creating the Persistence View and Controller
- •Persistence Rewarded
- •Managing Document Storage with UIDocument
- •Building TinyPix
- •Creating BIDTinyPixDocument
- •Code Master
- •Initial Storyboarding
- •Creating BIDTinyPixView
- •Storyboard Detailing
- •Adding iCloud Support
- •Creating a Provisioning Profile
- •Enabling iCloud Entitlements
- •How to Query
- •Save Where?
- •Storing Preferences on iCloud
- •What We Didn’t Cover
- •Grand Central Dispatch
- •Introducing SlowWorker
- •Threading Basics
- •Units of Work
- •GCD: Low-Level Queueing
- •Becoming a Blockhead
- •Improving SlowWorker
- •Don’t Forget That Main Thread
- •Giving Some Feedback
- •Concurrent Blocks
- •Background Processing
- •Application Life Cycle
- •State-Change Notifications
- •Creating State Lab
- •Exploring Execution States
- •Making Use of Execution State Changes
- •Handling the Inactive State
- •Handling the Background State
- •Removing Resources When Entering the Background
- •Saving State When Entering the Background
- •A Brief Journey to Yesteryear
- •Back to the Background
- •Requesting More Backgrounding Time
- •Grand Central Dispatch, Over and Out
- •Two Views of a Graphical World
- •The Quartz 2D Approach to Drawing
- •Quartz 2D’s Graphics Contexts
- •The Coordinate System
- •Specifying Colors
- •A Bit of Color Theory for Your iOS Device’s Display
- •Other Color Models
- •Color Convenience Methods
- •Drawing Images in Context
- •Drawing Shapes: Polygons, Lines, and Curves
- •The QuartzFun Application
- •Setting Up the QuartzFun Application
- •Creating a Random Color
- •Defining Application Constants
- •Implementing the QuartzFunView Skeleton
- •Creating and Connecting Outlets and Actions
- •Implementing the Action Methods
- •Adding Quartz 2D Drawing Code
- •Drawing the Line
- •Drawing the Rectangle and Ellipse
- •Drawing the Image
- •Optimizing the QuartzFun Application
- •The GLFun Application
- •Setting Up the GLFun Application
- •Creating BIDGLFunView
- •Updating BIDViewController
- •Updating the Nib
- •Finishing GLFun
- •Drawing to a Close
- •Multitouch Terminology
- •The Responder Chain
- •Responding to Events
- •Forwarding an Event: Keeping the Responder Chain Alive
- •The Multitouch Architecture
- •The Four Touch Notification Methods
- •The TouchExplorer Application
- •The Swipes Application
- •Automatic Gesture Recognition
- •Implementing Multiple Swipes
- •Detecting Multiple Taps
- •Detecting Pinches
- •Defining Custom Gestures
- •The CheckPlease Application
- •The CheckPlease Touch Methods
- •Garçon? Check, Please!
- •The Location Manager
- •Setting the Desired Accuracy
- •Setting the Distance Filter
- •Starting the Location Manager
- •Using the Location Manager Wisely
- •The Location Manager Delegate
- •Getting Location Updates
- •Getting Latitude and Longitude Using CLLocation
- •Error Notifications
- •Trying Out Core Location
- •Updating Location Manager
- •Determining Distance Traveled
- •Wherever You Go, There You Are
- •Accelerometer Physics
- •Don’t Forget Rotation
- •Core Motion and the Motion Manager
- •Event-Based Motion
- •Proactive Motion Access
- •Accelerometer Results
- •Detecting Shakes
- •Baked-In Shaking
- •Shake and Break
- •Accelerometer As Directional Controller
- •Rolling Marbles
- •Writing the Ball View
- •Calculating Ball Movement
- •Rolling On
- •Using the Image Picker and UIImagePickerController
- •Implementing the Image Picker Controller Delegate
- •Road Testing the Camera and Library
- •Designing the Interface
- •Implementing the Camera View Controller
- •It’s a Snap!
- •Localization Architecture
- •Strings Files
- •What’s in a Strings File?
- •The Localized String Macro
- •Real-World iOS: Localizing Your Application
- •Setting Up LocalizeMe
- •Trying Out LocalizeMe
- •Localizing the Nib
- •Localizing an Image
- •Generating and Localizing a Strings File
- •Localizing the App Display Name
- •Auf Wiedersehen
- •Apple’s Documentation
- •Mailing Lists
- •Discussion Forums
- •Web Sites
- •Blogs
- •Conferences
- •Follow the Authors
- •Farewell
- •Index
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Implementing the Segmented Control Action
Save the nib file and single-click BIDViewController.m. Look for the toggleControls: method that Xcode created for us and add the following code to it:
-(IBAction)toggleControls:(id)sender {
//0 == switches index
if ([sender selectedSegmentIndex] == 0) { leftSwitch.hidden = NO; rightSwitch.hidden = NO; doSomethingButton.hidden = YES;
}
else {
leftSwitch.hidden = YES; rightSwitch.hidden = YES; doSomethingButton.hidden = NO;
}
}
This code looks at the selectedSegmentIndex property of sender, which tells us which of the sections is currently selected. The first section, called switches, has an index of 0, a fact that we’ve written down in a comment so that when we later revisit the code, we know what’s going on. Depending on which segment is selected, we hide or show the appropriate controls.
At this point, save and try running the application in the iOS simulator. If you’ve typed everything correctly, you should be able to switch between the button and the pair of switches using the segmented control, and if you tap either switch, the other one will change its value as well. The button, however, still doesn’t do anything. Before we implement it, we need to talk about action sheets and alerts.
Implementing the Action Sheet and Alert
Action sheets and alerts are both used to provide the user with feedback. as follows:
Action sheets are used to force the user to make a choice between two or more items. The action sheet comes up from the bottom of the screen and displays a series of buttons (see Figure 4–3). Users are unable to continue using the application until they have tapped one of the buttons. Action sheets are often used to confirm a potentially dangerous or irreversible action such as deleting an object.
Alerts appear as a blue, rounded rectangle in the middle of the screen (see Figure 4–4). Just like action sheets, alerts force users to respond before they are allowed to continue using the application. Alerts are usually used to inform the user that something important or out of the ordinary has occurred. Unlike action sheets, alerts may be presented with only a single button, although you have the option of presenting multiple buttons if more than one response is appropriate.
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NOTE: A view that forces users to make a choice before they are allowed to continue using their
application is known as a modal view.
Conforming to the Action Sheet Delegate Method
Remember back in Chapter 3 when we talked about the application delegate? Well, UIApplication is not the only class in Cocoa Touch that uses delegates. In fact, delegation is a common design pattern in Cocoa Touch. Action sheets and alerts both use delegates so that they know which object to notify when they’re dismissed. In our application, we’ll need to be notified when the action sheet is dismissed. We don’t need to know when the alert is dismissed, because we’re just using it to notify the user of something, not to actually solicit a choice.
In order for our controller class to act as the delegate for an action sheet, it needs to conform to a protocol called UIActionSheetDelegate. We do that by adding the name of the protocol in angle backets after the superclass in our class declaration. Add the following protocol declaration to BIDViewController.h:
#import <UIKit/UIKit.h>
@interface BIDViewController : UIViewController <UIActionSheetDelegate> @property (strong, nonatomic) IBOutlet UITextField *nameField; @property (strong, nonatomic) IBOutlet UITextField *numberField;
. . .
Showing the Action Sheet
Let’s switch over to BIDViewController.m and implement the button’s action method. We actually need to implement another method in addition to our existing action method: the UIActionSheetDelegate method that the action sheet will use to notify us that it has been dismissed.
First, look for the empty buttonPressed: method that Xcode created for you. Add the following code to that method to create and show the action sheet:
- (IBAction)buttonPressed:(id)sender {
UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:@"Are you sure?"
delegate:self cancelButtonTitle:@"No Way!"
destructiveButtonTitle:@"Yes, I’m Sure!" otherButtonTitles:nil];
[actionSheet showInView:self.view];
}
Next, add a new method just after the existing buttonPressed: method:
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CHAPTER 4: More User Interface Fun |
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- (void)actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger)buttonIndex
{
if (buttonIndex != [actionSheet cancelButtonIndex])
{
NSString *msg = nil;
if (nameField.text.length > 0)
msg = [[NSString alloc] initWithFormat:
@"You can breathe easy, %@, everything went OK.", nameField.text];
else
msg = @"You can breathe easy, everything went OK.";
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Something was done" message:msg
delegate:self
cancelButtonTitle:@"Phew!"
otherButtonTitles:nil];
[alert show];
}
}
What exactly did we do there? Well, first, in the doSomething: action method, we allocated and initialized a UIActionSheet object, which is the object that represents an action sheet (in case you couldn’t puzzle that one out for yourself):
UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:@"Are you sure?" delegate:self
cancelButtonTitle:@"No Way!" destructiveButtonTitle:@"Yes, I’m Sure!" otherButtonTitles:nil];
The initializer method takes a number of parameters. Let’s look at each of them in turn.
The first parameter is the title to be displayed. Refer back to Figure 4–3 to see how the title we’re supplying will be displayed at the top of the action sheet.
The next argument is the delegate for the action sheet. The action sheet’s delegate will be notified when a button on that sheet has been tapped. More specifically, the delegate’s actionSheet:didDismissWithButtonIndex: method will be called. By passing self as the delegate parameter, we ensure that our version of actionSheet:didDismissWithButtonIndex: will be called.
Next, we pass in the title for the button that users will tap to indicate they do not want to proceed. All action sheets should have a cancel button, though you can give it any title that is appropriate to your situation. You do not want to use an action sheet if there is no choice to be made. In situations where you want to notify the user without giving a choice of options, an alert view is more appropriate.
The next parameter is the destructive button, and you can think of this as the “yes, please go ahead” button, though once again, you can assign it any title.
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CHAPTER 4: More User Interface Fun |
The last parameter allows you to specify any number of other buttons that you may want shown on the sheet. This final argument can take a variable number of values, which is one of the nice features of the Objective-C language. If we had wanted two more buttons on our action sheet, we could have done it like this:
UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:@"Are you sure?"
delegate:self cancelButtonTitle:@"No Way!"
destructiveButtonTitle:@"Yes, I’m Sure!" otherButtonTitles:@"Foo", @"Bar", nil];
This code would have resulted in an action sheet with four buttons. You can pass as many arguments as you want in the otherButtonTitles parameter, as long as you pass nil as the last one. Of course, there is a practical limitation on how many buttons you can have, based on the amount of screen space available.
After we create the action sheet, we tell it to show itself:
[actionSheet showInView:self.view];
Action sheets always have a parent, which must be a view that is currently visible to the user. In our case, we want the view that we designed in Interface Builder to be the parent, so we use self.view. Note the use of Objective-C dot notation. self.view is equivalent to saying [self view], using the accessor to return the value of our view property.
Why didn’t we just use view, instead of self.view? view is a private instance variable of our parent class UIViewController, which means we can’t access it directly, but instead must use an accessor method.
Well, that wasn’t so hard, was it? In just a few lines of code, we showed an action sheet and required the user to make a decision. iOS will even animate the sheet for us without requiring us to do any additional work. Now, we just need to find out which button the user tapped. The other method that we just implemented, actionSheet:didDismissWithButtonIndex, is one of the UIActionSheetDelegate methods, and since we specified self as our action sheet’s delegate, this method will automatically be called by the action sheet when a button is tapped.
The argument buttonIndex will tell us which button was actually tapped. But how do we know which button index refers to the cancel button and which one refers to the destructive button? Fortunately, the delegate method receives a pointer to the UIActionSheet object that represents the sheet, and that action sheet object knows which button is the cancel button. We just need look at one of its properties, cancelButtonIndex:
if (buttonIndex != [actionSheet cancelButtonIndex])
This line of code makes sure the user didn’t tap the cancel button. Since we gave the user only two options, we know that if the cancel button wasn’t tapped, the destructive button must have been tapped, and it’s OK to proceed. Once we know the user didn’t cancel, the first thing we do is create a new string that will be displayed to the user. In a
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