- •Contents at a Glance
- •About the Authors
- •About the Technical Reviewer
- •Acknowledgments
- •Preface
- •What This Book Is
- •What You Need
- •Developer Options
- •What You Need to Know
- •What’s Different About Coding for iOS?
- •Only One Active Application
- •Only One Window
- •Limited Access
- •Limited Response Time
- •Limited Screen Size
- •Limited System Resources
- •No Garbage Collection, but…
- •Some New Stuff
- •A Different Approach
- •What’s in This Book
- •What’s New in This Update?
- •Are You Ready?
- •Setting Up Your Project in Xcode
- •The Xcode Workspace Window
- •The Toolbar
- •The Navigator View
- •The Jump Bar
- •The Utility Pane
- •Interface Builder
- •New Compiler and Debugger
- •A Closer Look at Our Project
- •Introducing Xcode’s Interface Builder
- •What’s in the Nib File?
- •The Library
- •Adding a Label to the View
- •Changing Attributes
- •Some iPhone Polish—Finishing Touches
- •Bring It on Home
- •The Model-View-Controller Paradigm
- •Creating Our Project
- •Looking at the View Controller
- •Understanding Outlets and Actions
- •Outlets
- •Actions
- •Cleaning Up the View Controller
- •Designing the User Interface
- •Adding the Buttons and Action Method
- •Adding the Label and Outlet
- •Writing the Action Method
- •Trying It Out
- •Looking at the Application Delegate
- •Bring It on Home
- •A Screen Full of Controls
- •Active, Static, and Passive Controls
- •Creating the Application
- •Implementing the Image View and Text Fields
- •Adding the Image View
- •Resizing the Image View
- •Setting View Attributes
- •The Mode Attribute
- •Interaction Checkboxes
- •The Alpha Value
- •Background
- •Drawing Checkboxes
- •Stretching
- •Adding the Text Fields
- •Text Field Inspector Settings
- •Setting the Attributes for the Second Text Field
- •Creating and Connecting Outlets
- •Closing the Keyboard
- •Closing the Keyboard When Done Is Tapped
- •Touching the Background to Close the Keyboard
- •Adding the Slider and Label
- •Creating and Connecting the Actions and Outlets
- •Implementing the Action Method
- •Adding Two Labeled Switches
- •Connecting and Creating Outlets and Actions
- •Implementing the Switch Actions
- •Adding the Button
- •Connecting and Creating the Button Outlets and Actions
- •Implementing the Segmented Control Action
- •Implementing the Action Sheet and Alert
- •Conforming to the Action Sheet Delegate Method
- •Showing the Action Sheet
- •Spiffing Up the Button
- •Using the viewDidLoad Method
- •Control States
- •Stretchable Images
- •Crossing the Finish Line
- •The Mechanics of Autorotation
- •Points, Pixels, and the Retina Display
- •Autorotation Approaches
- •Handling Rotation Using Autosize Attributes
- •Configuring Supported Orientations
- •Specifying Rotation Support
- •Designing an Interface with Autosize Attributes
- •Using the Size Inspector’s Autosize Attributes
- •Setting the Buttons’ Autosize Attributes
- •Restructuring a View When Rotated
- •Creating and Connecting Outlets
- •Moving the Buttons on Rotation
- •Swapping Views
- •Designing the Two Views
- •Implementing the Swap
- •Changing Outlet Collections
- •Rotating Out of Here
- •Common Types of Multiview Apps
- •The Architecture of a Multiview Application
- •The Root Controller
- •Anatomy of a Content View
- •Building View Switcher
- •Creating Our View Controller and Nib Files
- •Modifying the App Delegate
- •Modifying BIDSwitchViewController.h
- •Adding a View Controller
- •Building a View with a Toolbar
- •Writing the Root View Controller
- •Implementing the Content Views
- •Animating the Transition
- •Switching Off
- •The Pickers Application
- •Delegates and Data Sources
- •Setting Up the Tab Bar Framework
- •Creating the Files
- •Adding the Root View Controller
- •Creating TabBarController.xib
- •The Initial Test Run
- •Implementing the Date Picker
- •Implementing the Single-Component Picker
- •Declaring Outlets and Actions
- •Building the View
- •Implementing the Controller As a Data Source and Delegate
- •Implementing a Multicomponent Picker
- •Declaring Outlets and Actions
- •Building the View
- •Implementing the Controller
- •Implementing Dependent Components
- •Creating a Simple Game with a Custom Picker
- •Writing the Controller Header File
- •Building the View
- •Adding Image Resources
- •Implementing the Controller
- •The spin Method
- •The viewDidLoad Method
- •Final Details
- •Linking in the Audio Toolbox Framework
- •Final Spin
- •Table View Basics
- •Table Views and Table View Cells
- •Grouped and Plain Tables
- •Implementing a Simple Table
- •Designing the View
- •Writing the Controller
- •Adding an Image
- •Using Table View Cell Styles
- •Setting the Indent Level
- •Handling Row Selection
- •Changing the Font Size and Row Height
- •Customizing Table View Cells
- •Adding Subviews to the Table View Cell
- •Creating a UITableViewCell Subclass
- •Adding New Cells
- •Implementing the Controller’s Code
- •Loading a UITableViewCell from a Nib
- •Designing the Table View Cell in Interface Builder
- •Using the New Table View Cell
- •Grouped and Indexed Sections
- •Building the View
- •Importing the Data
- •Implementing the Controller
- •Adding an Index
- •Implementing a Search Bar
- •Rethinking the Design
- •A Deep Mutable Copy
- •Updating the Controller Header File
- •Modifying the View
- •Modifying the Controller Implementation
- •Copying Data from allNames
- •Implementing the Search
- •Changes to viewDidLoad
- •Changes to Data Source Methods
- •Adding a Table View Delegate Method
- •Adding Search Bar Delegate Methods
- •Adding a Magnifying Glass to the Index
- •Adding the Special Value to the Keys Array
- •Suppressing the Section Header
- •Telling the Table View What to Do
- •Putting It All on the Table
- •Navigation Controller Basics
- •Stacky Goodness
- •A Stack of Controllers
- •Nav, a Hierarchical Application in Six Parts
- •Meet the Subcontrollers
- •The Disclosure Button View
- •The Checklist View
- •The Rows Control View
- •The Movable Rows View
- •The Deletable Rows View
- •The Editable Detail View
- •The Nav Application’s Skeleton
- •Creating the Top-Level View Controller
- •Setting Up the Navigation Controller
- •Adding the Images to the Project
- •First Subcontroller: The Disclosure Button View
- •Creating the Detail View
- •Modifying the Disclosure Button Controller
- •Adding a Disclosure Button Controller Instance
- •Second Subcontroller: The Checklist
- •Creating the Checklist View
- •Adding a Checklist Controller Instance
- •Third Subcontroller: Controls on Table Rows
- •Creating the Row Controls View
- •Adding a Rows Control Controller Instance
- •Fourth Subcontroller: Movable Rows
- •Creating the Movable Row View
- •Adding a Move Me Controller Instance
- •Fifth Subcontroller: Deletable Rows
- •Creating the Deletable Rows View
- •Adding a Delete Me Controller Instance
- •Sixth Subcontroller: An Editable Detail Pane
- •Creating the Data Model Object
- •Creating the Detail View List Controller
- •Creating the Detail View Controller
- •Adding an Editable Detail View Controller Instance
- •But There’s One More Thing. . .
- •Breaking the Tape
- •Creating a Simple Storyboard
- •Dynamic Prototype Cells
- •Dynamic Table Content, Storyboard-Style
- •Editing Prototype Cells
- •Good Old Table View Data Source
- •Will It Load?
- •Static Cells
- •Going Static
- •So Long, Good Old Table View Data Source
- •You Say Segue, I Say Segue
- •Creating Segue Navigator
- •Filling the Blank Slate
- •First Transition
- •A Slightly More Useful Task List
- •Viewing Task Details
- •Make More Segues, Please
- •Passing a Task from the List
- •Handling Task Details
- •Passing Back Details
- •Making the List Receive the Details
- •If Only We Could End with a Smooth Transition
- •Split Views and Popovers
- •Creating a SplitView Project
- •The Storyboard Defines the Structure
- •The Code Defines the Functionality
- •The App Delegate
- •The Master View Controller
- •The Detail View Controller
- •Here Come the Presidents
- •Creating Your Own Popover
- •iPad Wrap-Up
- •Getting to Know Your Settings Bundle
- •The AppSettings Application
- •Creating the Project
- •Working with the Settings Bundle
- •Adding a Settings Bundle to Our Project
- •Setting Up the Property List
- •Adding a Text Field Setting
- •Adding an Application Icon
- •Adding a Secure Text Field Setting
- •Adding a Multivalue Field
- •Adding a Toggle Switch Setting
- •Adding the Slider Setting
- •Adding Icons to the Settings Bundle
- •Adding a Child Settings View
- •Reading Settings in Our Application
- •Retrieving User Settings
- •Creating the Main View
- •Updating the Main View Controller
- •Registering Default Values
- •Changing Defaults from Our Application
- •Keeping It Real
- •Beam Me Up, Scotty
- •Your Application’s Sandbox
- •Getting the Documents Directory
- •Getting the tmp Directory
- •File-Saving Strategies
- •Single-File Persistence
- •Multiple-File Persistence
- •Using Property Lists
- •Property List Serialization
- •The First Version of the Persistence Application
- •Creating the Persistence Project
- •Designing the Persistence Application View
- •Editing the Persistence Classes
- •Archiving Model Objects
- •Conforming to NSCoding
- •Implementing NSCopying
- •Archiving and Unarchiving Data Objects
- •The Archiving Application
- •Implementing the BIDFourLines Class
- •Implementing the BIDViewController Class
- •Using iOS’s Embedded SQLite3
- •Creating or Opening the Database
- •Using Bind Variables
- •The SQLite3 Application
- •Linking to the SQLite3 Library
- •Modifying the Persistence View Controller
- •Using Core Data
- •Entities and Managed Objects
- •Key-Value Coding
- •Putting It All in Context
- •Creating New Managed Objects
- •Retrieving Managed Objects
- •The Core Data Application
- •Designing the Data Model
- •Creating the Persistence View and Controller
- •Persistence Rewarded
- •Managing Document Storage with UIDocument
- •Building TinyPix
- •Creating BIDTinyPixDocument
- •Code Master
- •Initial Storyboarding
- •Creating BIDTinyPixView
- •Storyboard Detailing
- •Adding iCloud Support
- •Creating a Provisioning Profile
- •Enabling iCloud Entitlements
- •How to Query
- •Save Where?
- •Storing Preferences on iCloud
- •What We Didn’t Cover
- •Grand Central Dispatch
- •Introducing SlowWorker
- •Threading Basics
- •Units of Work
- •GCD: Low-Level Queueing
- •Becoming a Blockhead
- •Improving SlowWorker
- •Don’t Forget That Main Thread
- •Giving Some Feedback
- •Concurrent Blocks
- •Background Processing
- •Application Life Cycle
- •State-Change Notifications
- •Creating State Lab
- •Exploring Execution States
- •Making Use of Execution State Changes
- •Handling the Inactive State
- •Handling the Background State
- •Removing Resources When Entering the Background
- •Saving State When Entering the Background
- •A Brief Journey to Yesteryear
- •Back to the Background
- •Requesting More Backgrounding Time
- •Grand Central Dispatch, Over and Out
- •Two Views of a Graphical World
- •The Quartz 2D Approach to Drawing
- •Quartz 2D’s Graphics Contexts
- •The Coordinate System
- •Specifying Colors
- •A Bit of Color Theory for Your iOS Device’s Display
- •Other Color Models
- •Color Convenience Methods
- •Drawing Images in Context
- •Drawing Shapes: Polygons, Lines, and Curves
- •The QuartzFun Application
- •Setting Up the QuartzFun Application
- •Creating a Random Color
- •Defining Application Constants
- •Implementing the QuartzFunView Skeleton
- •Creating and Connecting Outlets and Actions
- •Implementing the Action Methods
- •Adding Quartz 2D Drawing Code
- •Drawing the Line
- •Drawing the Rectangle and Ellipse
- •Drawing the Image
- •Optimizing the QuartzFun Application
- •The GLFun Application
- •Setting Up the GLFun Application
- •Creating BIDGLFunView
- •Updating BIDViewController
- •Updating the Nib
- •Finishing GLFun
- •Drawing to a Close
- •Multitouch Terminology
- •The Responder Chain
- •Responding to Events
- •Forwarding an Event: Keeping the Responder Chain Alive
- •The Multitouch Architecture
- •The Four Touch Notification Methods
- •The TouchExplorer Application
- •The Swipes Application
- •Automatic Gesture Recognition
- •Implementing Multiple Swipes
- •Detecting Multiple Taps
- •Detecting Pinches
- •Defining Custom Gestures
- •The CheckPlease Application
- •The CheckPlease Touch Methods
- •Garçon? Check, Please!
- •The Location Manager
- •Setting the Desired Accuracy
- •Setting the Distance Filter
- •Starting the Location Manager
- •Using the Location Manager Wisely
- •The Location Manager Delegate
- •Getting Location Updates
- •Getting Latitude and Longitude Using CLLocation
- •Error Notifications
- •Trying Out Core Location
- •Updating Location Manager
- •Determining Distance Traveled
- •Wherever You Go, There You Are
- •Accelerometer Physics
- •Don’t Forget Rotation
- •Core Motion and the Motion Manager
- •Event-Based Motion
- •Proactive Motion Access
- •Accelerometer Results
- •Detecting Shakes
- •Baked-In Shaking
- •Shake and Break
- •Accelerometer As Directional Controller
- •Rolling Marbles
- •Writing the Ball View
- •Calculating Ball Movement
- •Rolling On
- •Using the Image Picker and UIImagePickerController
- •Implementing the Image Picker Controller Delegate
- •Road Testing the Camera and Library
- •Designing the Interface
- •Implementing the Camera View Controller
- •It’s a Snap!
- •Localization Architecture
- •Strings Files
- •What’s in a Strings File?
- •The Localized String Macro
- •Real-World iOS: Localizing Your Application
- •Setting Up LocalizeMe
- •Trying Out LocalizeMe
- •Localizing the Nib
- •Localizing an Image
- •Generating and Localizing a Strings File
- •Localizing the App Display Name
- •Auf Wiedersehen
- •Apple’s Documentation
- •Mailing Lists
- •Discussion Forums
- •Web Sites
- •Blogs
- •Conferences
- •Follow the Authors
- •Farewell
- •Index
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applicationDidEnterBackground: is where your app should free all resources that can be re-created later, save all user data, close network connections, and so on. This is also the spot where you can request more time to run in the background if you need to, as we’ll demonstrate shortly. If you spend too much time doing things in applicationDidEnterBackground:—more than about five seconds—the system will decide that your app is misbehaving and terminate it. You should implement applicationWillEnterForeground: to re-create whatever was torn down in applicationDidEnterBackground:, such as reloading user data, reestablishing network connections, and so on. Note that when applicationDidEnterBackground: is called, you can safely assume that applicationWillResignActive: has also been recently called. Likewise, when applicationWillEnterForeground: is called, you can assume that applicationDidBecomeActive: will soon be called as well.
Last in the list is applicationWillTerminate:, which you’ll probably use seldom, if ever. Prior to iOS 4, this was the method you would implement to save user data and so on, but now that applicationDidEnterBackground: exists, we don’t need the old method. It is called only if your application is already in the background and the system decides to skip suspension for some reason and simply terminate the app.
Now, you should have a basic theoretical understanding of the states an application transitions between. Let’s put this knowledge to the test with a simple app that does nothing more than write a message to Xcode’s console log each time one of these methods is called. Then we’ll manipulate the running app in a variety of ways, just as a user might, and see which transitions occur.
Creating State Lab
In Xcode, create a new project based on the Single View Application template, and name it State Lab. This app won’t display anything but the default gray screen it’s born with. All the output it’s going to generate will end up in the Xcode console instead. The BIDAppDelegate.m file already contains all the methods we’re interested in. We just need to add some logging, as shown in bold. Note that we’ve also removed the comments from these methods, just for the sake of brevity.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions: (NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // Override point for customization after application launch.
NSLog(@"%@", NSStringFromSelector(_cmd));
self.viewController = [[BIDViewController alloc] initWithNibName:@"BIDViewController" bundle:nil];
self.window.rootViewController = self.viewController; [self.window makeKeyAndVisible];
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application
{
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CHAPTER 15: Grand Central Dispatch, Background Processing, and You |
NSLog(@"%@", NSStringFromSelector(_cmd));
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
NSLog(@"%@", NSStringFromSelector(_cmd));
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
NSLog(@"%@", NSStringFromSelector(_cmd));
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
NSLog(@"%@", NSStringFromSelector(_cmd));
}
- (void)applicationWillTerminate:(UIApplication *)application
{
NSLog(@"%@", NSStringFromSelector(_cmd));
}
You may be wondering about that NSLog call we’re using in all these methods. Objective- C provides a handy built-in variable called _cmd that always contains the selector of the current method. A selector, in case you need a refresher, is simply Objective-C’s way of referring to a method. The NSStringFromSelector function returns an NSString representation of a given selector. Our usage here simply gives us a shortcut for outputting the current method name without needing to retype it or copy and paste it.
Exploring Execution States
Now, build and run the app. The simulator will appear and launch our application. Switch back to Xcode and take a look at the console (View Debug Area Activate Console), where you should see something like this:
2011-10-31 11:56:52.674 State Lab[83116:f803] application:didFinishLaunchingWithOptions:
2011-10-31 11:56:52.677 State Lab[83116:f803] applicationDidBecomeActive:
Here, you can see that the application has successfully launched and been moved into the Active state. Now, go back to the simulator and press the home button, and you should see the following in the console:
2011-10-31 11:56:55.874 State Lab[83116:f803] applicationWillResignActive:
2011-10-31 11:56:55.875 State Lab[83116:f803] applicationDidEnterBackground:
These two lines show the app actually transitioning between two states: it first becomes Inactive and then goes to Background. What you can’t see here is that the app also switches to a third state: Suspended. Remember that you do not get any notification that this has happened; it’s completely outside your control. Note that the app is still live in some sense, and Xcode is still connected to it, even though it’s not actually getting any CPU time. Verify this by tapping the app’s icon to relaunch it, which should produce this output:
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11:57:00.886 State Lab[83116:f803] applicationWillEnterForeground: |
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2011-10-31 |
11:57:00.888 State Lab[83116:f803] applicationDidBecomeActive: |
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There you are, back in business. The app was previously Suspended, is woken up to |
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Inactive, and then ends up Active again. So, what happens when the app is really |
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terminated? Tap the home button again, and you’ll see this: |
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2011-10-31 |
11:57:03.569 State Lab[83116:f803] applicationWillResignActive: |
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2011-10-31 |
11:57:03.570 State Lab[83116:f803] applicationDidEnterBackground: |
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Now double-tap the home button. The shelf of apps should appear. Press and hold the State Lab icon until the little “kill” icon (the minus in a red circle) comes up. Press the kill icon to terminate State Lab. What happens? You may be surprised to see that none of our NSLog calls print anything to the console. Instead, Xcode itself prints a somewhat cryptic line like sharedlibrary apply-load-rules all before leaving you with a (gdb) prompt. At this point, State Lab is truly and completely terminated.
As it turns out, the applicationWillTerminate: method isn’t normally called when the system is moving an app from Suspended to Not Running state. When an app is Suspended, whether the system decides to dump it to reclaim memory or you manually force-quit it, the app simply vanishes and doesn’t get a chance to do anything. The applicationWillTerminate: method is called only if the app being terminated is in the Background state. This can occur, for instance, if your app is actively running in the Background state, using system resources in one of the predefined ways (audio playback, GPS usage, and so on) and is force-quit either by the user or by the system. In the case we just explored with State Lab, the app was in the Suspended state, not Background, and was therefore terminated immediately without any notification.
There’s one more interesting interaction to examine here. It’s what happens when the system shows an alert dialog, temporarily taking over the input stream from the app and putting it into an Inactive state. This state can be readily triggered only when running on a real device instead of the simulator, using the built-in Messages app. Messages, like many other apps, can receive messages from the outside and display them in several ways.
To see how these are set up, run the Settings app on your device, choose Notifications from the list at the upper left, and then select the Messages app from the list of apps on the right. The hot new way to show messages in iOS 5 is called Banners. This works by showing a small banner overlaid at the top of the screen, which doesn’t need to interrupt whatever app is currently being run. What we want to show is the bad old Alerts method, which makes a modal panel appear in front of the current app, requiring a user action. Select that, so that the Messages app turns back into the kind of pushy jerk that users of iOS 4 and below always had to deal with.
Now back to your computer. In Xcode, use the popup at the upper left to switch from the simulator to your device, and then hit the Run button to build and run the app on your device. Now, all you need to do is send a message to your device from the outside. If your device is an iPhone, you can send it an SMS message from another phone. If it’s an iPod touch or an iPad, you’re limited to Apple’s own iMessage communication, which works on all iOS 5 devices (including the iPhone). Figure out what works for your setup, and have someone else send your device a message via SMS or iMessage. When your
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