- •Contents at a Glance
- •About the Authors
- •About the Technical Reviewer
- •Acknowledgments
- •Preface
- •What This Book Is
- •What You Need
- •Developer Options
- •What You Need to Know
- •What’s Different About Coding for iOS?
- •Only One Active Application
- •Only One Window
- •Limited Access
- •Limited Response Time
- •Limited Screen Size
- •Limited System Resources
- •No Garbage Collection, but…
- •Some New Stuff
- •A Different Approach
- •What’s in This Book
- •What’s New in This Update?
- •Are You Ready?
- •Setting Up Your Project in Xcode
- •The Xcode Workspace Window
- •The Toolbar
- •The Navigator View
- •The Jump Bar
- •The Utility Pane
- •Interface Builder
- •New Compiler and Debugger
- •A Closer Look at Our Project
- •Introducing Xcode’s Interface Builder
- •What’s in the Nib File?
- •The Library
- •Adding a Label to the View
- •Changing Attributes
- •Some iPhone Polish—Finishing Touches
- •Bring It on Home
- •The Model-View-Controller Paradigm
- •Creating Our Project
- •Looking at the View Controller
- •Understanding Outlets and Actions
- •Outlets
- •Actions
- •Cleaning Up the View Controller
- •Designing the User Interface
- •Adding the Buttons and Action Method
- •Adding the Label and Outlet
- •Writing the Action Method
- •Trying It Out
- •Looking at the Application Delegate
- •Bring It on Home
- •A Screen Full of Controls
- •Active, Static, and Passive Controls
- •Creating the Application
- •Implementing the Image View and Text Fields
- •Adding the Image View
- •Resizing the Image View
- •Setting View Attributes
- •The Mode Attribute
- •Interaction Checkboxes
- •The Alpha Value
- •Background
- •Drawing Checkboxes
- •Stretching
- •Adding the Text Fields
- •Text Field Inspector Settings
- •Setting the Attributes for the Second Text Field
- •Creating and Connecting Outlets
- •Closing the Keyboard
- •Closing the Keyboard When Done Is Tapped
- •Touching the Background to Close the Keyboard
- •Adding the Slider and Label
- •Creating and Connecting the Actions and Outlets
- •Implementing the Action Method
- •Adding Two Labeled Switches
- •Connecting and Creating Outlets and Actions
- •Implementing the Switch Actions
- •Adding the Button
- •Connecting and Creating the Button Outlets and Actions
- •Implementing the Segmented Control Action
- •Implementing the Action Sheet and Alert
- •Conforming to the Action Sheet Delegate Method
- •Showing the Action Sheet
- •Spiffing Up the Button
- •Using the viewDidLoad Method
- •Control States
- •Stretchable Images
- •Crossing the Finish Line
- •The Mechanics of Autorotation
- •Points, Pixels, and the Retina Display
- •Autorotation Approaches
- •Handling Rotation Using Autosize Attributes
- •Configuring Supported Orientations
- •Specifying Rotation Support
- •Designing an Interface with Autosize Attributes
- •Using the Size Inspector’s Autosize Attributes
- •Setting the Buttons’ Autosize Attributes
- •Restructuring a View When Rotated
- •Creating and Connecting Outlets
- •Moving the Buttons on Rotation
- •Swapping Views
- •Designing the Two Views
- •Implementing the Swap
- •Changing Outlet Collections
- •Rotating Out of Here
- •Common Types of Multiview Apps
- •The Architecture of a Multiview Application
- •The Root Controller
- •Anatomy of a Content View
- •Building View Switcher
- •Creating Our View Controller and Nib Files
- •Modifying the App Delegate
- •Modifying BIDSwitchViewController.h
- •Adding a View Controller
- •Building a View with a Toolbar
- •Writing the Root View Controller
- •Implementing the Content Views
- •Animating the Transition
- •Switching Off
- •The Pickers Application
- •Delegates and Data Sources
- •Setting Up the Tab Bar Framework
- •Creating the Files
- •Adding the Root View Controller
- •Creating TabBarController.xib
- •The Initial Test Run
- •Implementing the Date Picker
- •Implementing the Single-Component Picker
- •Declaring Outlets and Actions
- •Building the View
- •Implementing the Controller As a Data Source and Delegate
- •Implementing a Multicomponent Picker
- •Declaring Outlets and Actions
- •Building the View
- •Implementing the Controller
- •Implementing Dependent Components
- •Creating a Simple Game with a Custom Picker
- •Writing the Controller Header File
- •Building the View
- •Adding Image Resources
- •Implementing the Controller
- •The spin Method
- •The viewDidLoad Method
- •Final Details
- •Linking in the Audio Toolbox Framework
- •Final Spin
- •Table View Basics
- •Table Views and Table View Cells
- •Grouped and Plain Tables
- •Implementing a Simple Table
- •Designing the View
- •Writing the Controller
- •Adding an Image
- •Using Table View Cell Styles
- •Setting the Indent Level
- •Handling Row Selection
- •Changing the Font Size and Row Height
- •Customizing Table View Cells
- •Adding Subviews to the Table View Cell
- •Creating a UITableViewCell Subclass
- •Adding New Cells
- •Implementing the Controller’s Code
- •Loading a UITableViewCell from a Nib
- •Designing the Table View Cell in Interface Builder
- •Using the New Table View Cell
- •Grouped and Indexed Sections
- •Building the View
- •Importing the Data
- •Implementing the Controller
- •Adding an Index
- •Implementing a Search Bar
- •Rethinking the Design
- •A Deep Mutable Copy
- •Updating the Controller Header File
- •Modifying the View
- •Modifying the Controller Implementation
- •Copying Data from allNames
- •Implementing the Search
- •Changes to viewDidLoad
- •Changes to Data Source Methods
- •Adding a Table View Delegate Method
- •Adding Search Bar Delegate Methods
- •Adding a Magnifying Glass to the Index
- •Adding the Special Value to the Keys Array
- •Suppressing the Section Header
- •Telling the Table View What to Do
- •Putting It All on the Table
- •Navigation Controller Basics
- •Stacky Goodness
- •A Stack of Controllers
- •Nav, a Hierarchical Application in Six Parts
- •Meet the Subcontrollers
- •The Disclosure Button View
- •The Checklist View
- •The Rows Control View
- •The Movable Rows View
- •The Deletable Rows View
- •The Editable Detail View
- •The Nav Application’s Skeleton
- •Creating the Top-Level View Controller
- •Setting Up the Navigation Controller
- •Adding the Images to the Project
- •First Subcontroller: The Disclosure Button View
- •Creating the Detail View
- •Modifying the Disclosure Button Controller
- •Adding a Disclosure Button Controller Instance
- •Second Subcontroller: The Checklist
- •Creating the Checklist View
- •Adding a Checklist Controller Instance
- •Third Subcontroller: Controls on Table Rows
- •Creating the Row Controls View
- •Adding a Rows Control Controller Instance
- •Fourth Subcontroller: Movable Rows
- •Creating the Movable Row View
- •Adding a Move Me Controller Instance
- •Fifth Subcontroller: Deletable Rows
- •Creating the Deletable Rows View
- •Adding a Delete Me Controller Instance
- •Sixth Subcontroller: An Editable Detail Pane
- •Creating the Data Model Object
- •Creating the Detail View List Controller
- •Creating the Detail View Controller
- •Adding an Editable Detail View Controller Instance
- •But There’s One More Thing. . .
- •Breaking the Tape
- •Creating a Simple Storyboard
- •Dynamic Prototype Cells
- •Dynamic Table Content, Storyboard-Style
- •Editing Prototype Cells
- •Good Old Table View Data Source
- •Will It Load?
- •Static Cells
- •Going Static
- •So Long, Good Old Table View Data Source
- •You Say Segue, I Say Segue
- •Creating Segue Navigator
- •Filling the Blank Slate
- •First Transition
- •A Slightly More Useful Task List
- •Viewing Task Details
- •Make More Segues, Please
- •Passing a Task from the List
- •Handling Task Details
- •Passing Back Details
- •Making the List Receive the Details
- •If Only We Could End with a Smooth Transition
- •Split Views and Popovers
- •Creating a SplitView Project
- •The Storyboard Defines the Structure
- •The Code Defines the Functionality
- •The App Delegate
- •The Master View Controller
- •The Detail View Controller
- •Here Come the Presidents
- •Creating Your Own Popover
- •iPad Wrap-Up
- •Getting to Know Your Settings Bundle
- •The AppSettings Application
- •Creating the Project
- •Working with the Settings Bundle
- •Adding a Settings Bundle to Our Project
- •Setting Up the Property List
- •Adding a Text Field Setting
- •Adding an Application Icon
- •Adding a Secure Text Field Setting
- •Adding a Multivalue Field
- •Adding a Toggle Switch Setting
- •Adding the Slider Setting
- •Adding Icons to the Settings Bundle
- •Adding a Child Settings View
- •Reading Settings in Our Application
- •Retrieving User Settings
- •Creating the Main View
- •Updating the Main View Controller
- •Registering Default Values
- •Changing Defaults from Our Application
- •Keeping It Real
- •Beam Me Up, Scotty
- •Your Application’s Sandbox
- •Getting the Documents Directory
- •Getting the tmp Directory
- •File-Saving Strategies
- •Single-File Persistence
- •Multiple-File Persistence
- •Using Property Lists
- •Property List Serialization
- •The First Version of the Persistence Application
- •Creating the Persistence Project
- •Designing the Persistence Application View
- •Editing the Persistence Classes
- •Archiving Model Objects
- •Conforming to NSCoding
- •Implementing NSCopying
- •Archiving and Unarchiving Data Objects
- •The Archiving Application
- •Implementing the BIDFourLines Class
- •Implementing the BIDViewController Class
- •Using iOS’s Embedded SQLite3
- •Creating or Opening the Database
- •Using Bind Variables
- •The SQLite3 Application
- •Linking to the SQLite3 Library
- •Modifying the Persistence View Controller
- •Using Core Data
- •Entities and Managed Objects
- •Key-Value Coding
- •Putting It All in Context
- •Creating New Managed Objects
- •Retrieving Managed Objects
- •The Core Data Application
- •Designing the Data Model
- •Creating the Persistence View and Controller
- •Persistence Rewarded
- •Managing Document Storage with UIDocument
- •Building TinyPix
- •Creating BIDTinyPixDocument
- •Code Master
- •Initial Storyboarding
- •Creating BIDTinyPixView
- •Storyboard Detailing
- •Adding iCloud Support
- •Creating a Provisioning Profile
- •Enabling iCloud Entitlements
- •How to Query
- •Save Where?
- •Storing Preferences on iCloud
- •What We Didn’t Cover
- •Grand Central Dispatch
- •Introducing SlowWorker
- •Threading Basics
- •Units of Work
- •GCD: Low-Level Queueing
- •Becoming a Blockhead
- •Improving SlowWorker
- •Don’t Forget That Main Thread
- •Giving Some Feedback
- •Concurrent Blocks
- •Background Processing
- •Application Life Cycle
- •State-Change Notifications
- •Creating State Lab
- •Exploring Execution States
- •Making Use of Execution State Changes
- •Handling the Inactive State
- •Handling the Background State
- •Removing Resources When Entering the Background
- •Saving State When Entering the Background
- •A Brief Journey to Yesteryear
- •Back to the Background
- •Requesting More Backgrounding Time
- •Grand Central Dispatch, Over and Out
- •Two Views of a Graphical World
- •The Quartz 2D Approach to Drawing
- •Quartz 2D’s Graphics Contexts
- •The Coordinate System
- •Specifying Colors
- •A Bit of Color Theory for Your iOS Device’s Display
- •Other Color Models
- •Color Convenience Methods
- •Drawing Images in Context
- •Drawing Shapes: Polygons, Lines, and Curves
- •The QuartzFun Application
- •Setting Up the QuartzFun Application
- •Creating a Random Color
- •Defining Application Constants
- •Implementing the QuartzFunView Skeleton
- •Creating and Connecting Outlets and Actions
- •Implementing the Action Methods
- •Adding Quartz 2D Drawing Code
- •Drawing the Line
- •Drawing the Rectangle and Ellipse
- •Drawing the Image
- •Optimizing the QuartzFun Application
- •The GLFun Application
- •Setting Up the GLFun Application
- •Creating BIDGLFunView
- •Updating BIDViewController
- •Updating the Nib
- •Finishing GLFun
- •Drawing to a Close
- •Multitouch Terminology
- •The Responder Chain
- •Responding to Events
- •Forwarding an Event: Keeping the Responder Chain Alive
- •The Multitouch Architecture
- •The Four Touch Notification Methods
- •The TouchExplorer Application
- •The Swipes Application
- •Automatic Gesture Recognition
- •Implementing Multiple Swipes
- •Detecting Multiple Taps
- •Detecting Pinches
- •Defining Custom Gestures
- •The CheckPlease Application
- •The CheckPlease Touch Methods
- •Garçon? Check, Please!
- •The Location Manager
- •Setting the Desired Accuracy
- •Setting the Distance Filter
- •Starting the Location Manager
- •Using the Location Manager Wisely
- •The Location Manager Delegate
- •Getting Location Updates
- •Getting Latitude and Longitude Using CLLocation
- •Error Notifications
- •Trying Out Core Location
- •Updating Location Manager
- •Determining Distance Traveled
- •Wherever You Go, There You Are
- •Accelerometer Physics
- •Don’t Forget Rotation
- •Core Motion and the Motion Manager
- •Event-Based Motion
- •Proactive Motion Access
- •Accelerometer Results
- •Detecting Shakes
- •Baked-In Shaking
- •Shake and Break
- •Accelerometer As Directional Controller
- •Rolling Marbles
- •Writing the Ball View
- •Calculating Ball Movement
- •Rolling On
- •Using the Image Picker and UIImagePickerController
- •Implementing the Image Picker Controller Delegate
- •Road Testing the Camera and Library
- •Designing the Interface
- •Implementing the Camera View Controller
- •It’s a Snap!
- •Localization Architecture
- •Strings Files
- •What’s in a Strings File?
- •The Localized String Macro
- •Real-World iOS: Localizing Your Application
- •Setting Up LocalizeMe
- •Trying Out LocalizeMe
- •Localizing the Nib
- •Localizing an Image
- •Generating and Localizing a Strings File
- •Localizing the App Display Name
- •Auf Wiedersehen
- •Apple’s Documentation
- •Mailing Lists
- •Discussion Forums
- •Web Sites
- •Blogs
- •Conferences
- •Follow the Authors
- •Farewell
- •Index
CHAPTER 11: iPad Considerations |
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storyboards, this eliminates a lot of code, which is usually a good thing. If you’re the kind of person who likes to see all such configuration done in code, you’re free to do so, but for this example, we’re going to stick with what Xcode has provided.
The Code Defines the Functionality
One of the main reasons for keeping the view controller interconnections in a storyboard is that they don’t clutter up your source code with configuration information that doesn’t need to be there. What’s left is just the code that defines the actual functionality.
Let’s look at what we have as a starting point. Xcode defined several classes for us when the project was created, and we’re going to peek into each of them before we start making any changes.
The App Delegate
First up is BIDAppDelegate.h, which looks something like this:
#import <UIKit/UIKit.h>
@interface BIDAppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@end
This is pretty similar to several other application delegates you’ve seen in this book so far.
Switch over to the implementation in BIDAppDelegate.m, which looks something like the following (we’ve deleted most comments and empty methods here for the sake of brevity):
#import "BIDAppDelegate.h"
@implementation BIDAppDelegate
@synthesize window = _window;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after application launch. UISplitViewController *splitViewController =
(UISplitViewController *)self.window.rootViewController; UINavigationController *navigationController =
[splitViewController.viewControllers lastObject]; splitViewController.delegate = (id)navigationController.topViewController; return YES;
}
@end
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CHAPTER 11: iPad Considerations |
This bunch of code really does just one thing: sets the UISplitViewController’s delegate property, pointing it at the controller for the main part of the display (the view labeled Detail in Figure 11–5). Later in this chapter, when we dig into split views, we’ll explore the logic behind that UISplitViewController delegate connection. But why make this connection here in code, instead of having it hooked up directly in the storyboard? After all, elimination of boring code—“connect this thing to that thing”—is really one of the main benefits of both nibs and storyboards. And you’ve seen us hook up delegates in nib files plenty of times, so why can’t we do that here?
To understand why using a storyboard to make the connections can’t really work here, you need to consider how a storyboard differs from a nib. A nib file is really a frozen object graph. When you load a nib into a running application, the objects it contains all “thaw out” and spring into existence, including all interconnections specified in the nib file. A storyboard, however, is something more than that.
Imagine each scene in a storyboard corresponding to a nib file. When you add in the metadata describing how the scenes are connected via segues, you end up with a storyboard. Unlike a single nib, a complex storyboard is not normally loaded all at once. Instead, any activity that causes a new scene to come into focus will end up loading that particular scene’s frozen object graph from the storyboard. This means that the objects you see when looking at a storyboard won’t necessarily all exist at the same time.
Since Interface Builder has no way of knowing which scenes will coexist, it actually forbids you from making any outlet or target/action connections from an object in one scene to an object in another scene. In fact, the only connections it allows you to make from one scene to another are segues.
But don’t just take our word for it, try it out yourself! First, select the Split View Controller in the storyboard (you’ll find it within the dock in the Split View Controller Scene). Now, bring up the connections inspector, and try to drag out a connection from the delegate outlet to another view controller or object. You can drag all over the layout view and the list view, and you won’t find any spot that highlights (which would indicate it was ready to accept a drag). In fact, the only item that you’ll see accepting your drag is the First Responder proxy contained within the same scene as the Split View Controller (and that’s not what we want in this case).
So, we’ll need to connect the delegate outlet from our UISplitViewController to its destination in code. Referring back to BIDAppDelegate.m, that sequence starts off like this:
UISplitViewController *splitViewController = (UISplitViewController *)self.window.rootViewController;
This lets us grab the window’s rootViewController, which you may recall is pointed out in the storyboard by the free-floating arrow directed at our UISplitViewController instance. Then comes this:
UINavigationController *navigationController = [splitViewController.viewControllers lastObject];
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On this line, we dig into the UISplitViewController’s viewControllers array. We happen to know that it always has exactly two view controllers: one for the left side and one for the right (more on that later). So, we grab the one for the right side, which will contain our detail view. Finally, we see this:
splitViewController.delegate = (id)navigationController.topViewController;
This last line simply assigns the detail view controller to the delegate.
All in all, this extra bit of code is a small price to pay, considering how much other code is eliminated by our use of storyboards.
The Master View Controller
Now, let’s take a look at BIDMasterViewController, which controls the setup of the table view containing the app’s navigation. BIDMasterViewController.h looks like this:
#import <UIKit/UIKit.h>
@class BIDDetailViewController;
@interface BIDMasterViewController : UITableViewController
@property (strong, nonatomic) BIDDetailViewController *detailViewController;
@end
And its corresponding BIDMasterViewController.m file looks like this (after removing the noncode bits and methods that do nothing but call their superclass’s implementation):
#import "BIDMasterViewController.h"
#import "BIDDetailViewController.h"
@implementation BIDMasterViewController
@synthesize detailViewController = _detailViewController;
-(void)awakeFromNib
{
self.clearsSelectionOnViewWillAppear = NO; self.contentSizeForViewInPopover = CGSizeMake(320.0, 600.0); [super awakeFromNib];
}
.
.
.
-(void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib. self.detailViewController = (BIDDetailViewController
*)[[self.splitViewController.viewControllers lastObject] topViewController]; [self.tableView selectRowAtIndexPath:[NSIndexPath indexPathForRow:0 inSection:0]
animated:NO scrollPosition:UITableViewScrollPositionMiddle];
}
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390CHAPTER 11: iPad Considerations
.
.
.
-(BOOL)shouldAutorotateToInterfaceOrientation:
(UIInterfaceOrientation)interfaceOrientation
{
//Return YES for supported orientations
return YES;
}
.
.
.
@end
A fair amount of configuration is happening here, but fortunately, Xcode provides it as part of the split view template. This code contains a few things that are relevant to the iPad that you may not have come across before.
First, the awakeFromNib method starts off with this:
self.clearsSelectionOnViewWillAppear = NO;
The clearsSelectionOnViewWillAppear property is defined in the
UITableViewController class (our superclass), and lets us tweak the controller’s behavior a bit. By default, UITableViewController is set up to deselect all rows each time it’s displayed. That may be OK in an iPhone app, where each table view is usually displayed on its own, but in an iPad app featuring a split view, you probably don’t want that selection to disappear. To revisit an earlier example, consider the Mail app. The user selects a message on the left side, and expects that selection to remain there, even if the message list disappears (due to rotating the iPad or closing the popover containing the list). This line fixes that.
The awakeFromNib method also includes a line that sets the view’s contentSizeForViewInPopover property. Chances are you can guess what this does: it sets the size of the view if this view controller should happen to be used to provide the display for a popover controller. This rectangle must be at least 320 pixels wide, but apart from that, you can set the size pretty much however you like. We’ll talk more about popover issues later in this chapter.
The next point of interest here is the viewDidLoad method. In previous chapters, when you implemented a table view controller that responds to a user row selection, you typically responded to the user selecting a row by creating a new view controller and pushing it onto the navigation controller’s stack. In this app, however, the view controller we want to show is already in place from the start, and it will be reused each time the user makes a selection on the left. It’s the instance of BIDDetailViewController contained in the storyboard file. Here, we’re grabbing that BIDDetailViewController instance, anticipating that we’ll want to use it later, when we have some content to display.
The final thing worth mentioning is the shouldAutorotateToInterfaceOrientation: method. Typically, in an iPhone app, you would use this method to specify whether a particular orientation was suitable for your purposes. In an iPad app, however, the
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