- •Contents at a Glance
- •About the Authors
- •About the Technical Reviewer
- •Acknowledgments
- •Preface
- •What This Book Is
- •What You Need
- •Developer Options
- •What You Need to Know
- •What’s Different About Coding for iOS?
- •Only One Active Application
- •Only One Window
- •Limited Access
- •Limited Response Time
- •Limited Screen Size
- •Limited System Resources
- •No Garbage Collection, but…
- •Some New Stuff
- •A Different Approach
- •What’s in This Book
- •What’s New in This Update?
- •Are You Ready?
- •Setting Up Your Project in Xcode
- •The Xcode Workspace Window
- •The Toolbar
- •The Navigator View
- •The Jump Bar
- •The Utility Pane
- •Interface Builder
- •New Compiler and Debugger
- •A Closer Look at Our Project
- •Introducing Xcode’s Interface Builder
- •What’s in the Nib File?
- •The Library
- •Adding a Label to the View
- •Changing Attributes
- •Some iPhone Polish—Finishing Touches
- •Bring It on Home
- •The Model-View-Controller Paradigm
- •Creating Our Project
- •Looking at the View Controller
- •Understanding Outlets and Actions
- •Outlets
- •Actions
- •Cleaning Up the View Controller
- •Designing the User Interface
- •Adding the Buttons and Action Method
- •Adding the Label and Outlet
- •Writing the Action Method
- •Trying It Out
- •Looking at the Application Delegate
- •Bring It on Home
- •A Screen Full of Controls
- •Active, Static, and Passive Controls
- •Creating the Application
- •Implementing the Image View and Text Fields
- •Adding the Image View
- •Resizing the Image View
- •Setting View Attributes
- •The Mode Attribute
- •Interaction Checkboxes
- •The Alpha Value
- •Background
- •Drawing Checkboxes
- •Stretching
- •Adding the Text Fields
- •Text Field Inspector Settings
- •Setting the Attributes for the Second Text Field
- •Creating and Connecting Outlets
- •Closing the Keyboard
- •Closing the Keyboard When Done Is Tapped
- •Touching the Background to Close the Keyboard
- •Adding the Slider and Label
- •Creating and Connecting the Actions and Outlets
- •Implementing the Action Method
- •Adding Two Labeled Switches
- •Connecting and Creating Outlets and Actions
- •Implementing the Switch Actions
- •Adding the Button
- •Connecting and Creating the Button Outlets and Actions
- •Implementing the Segmented Control Action
- •Implementing the Action Sheet and Alert
- •Conforming to the Action Sheet Delegate Method
- •Showing the Action Sheet
- •Spiffing Up the Button
- •Using the viewDidLoad Method
- •Control States
- •Stretchable Images
- •Crossing the Finish Line
- •The Mechanics of Autorotation
- •Points, Pixels, and the Retina Display
- •Autorotation Approaches
- •Handling Rotation Using Autosize Attributes
- •Configuring Supported Orientations
- •Specifying Rotation Support
- •Designing an Interface with Autosize Attributes
- •Using the Size Inspector’s Autosize Attributes
- •Setting the Buttons’ Autosize Attributes
- •Restructuring a View When Rotated
- •Creating and Connecting Outlets
- •Moving the Buttons on Rotation
- •Swapping Views
- •Designing the Two Views
- •Implementing the Swap
- •Changing Outlet Collections
- •Rotating Out of Here
- •Common Types of Multiview Apps
- •The Architecture of a Multiview Application
- •The Root Controller
- •Anatomy of a Content View
- •Building View Switcher
- •Creating Our View Controller and Nib Files
- •Modifying the App Delegate
- •Modifying BIDSwitchViewController.h
- •Adding a View Controller
- •Building a View with a Toolbar
- •Writing the Root View Controller
- •Implementing the Content Views
- •Animating the Transition
- •Switching Off
- •The Pickers Application
- •Delegates and Data Sources
- •Setting Up the Tab Bar Framework
- •Creating the Files
- •Adding the Root View Controller
- •Creating TabBarController.xib
- •The Initial Test Run
- •Implementing the Date Picker
- •Implementing the Single-Component Picker
- •Declaring Outlets and Actions
- •Building the View
- •Implementing the Controller As a Data Source and Delegate
- •Implementing a Multicomponent Picker
- •Declaring Outlets and Actions
- •Building the View
- •Implementing the Controller
- •Implementing Dependent Components
- •Creating a Simple Game with a Custom Picker
- •Writing the Controller Header File
- •Building the View
- •Adding Image Resources
- •Implementing the Controller
- •The spin Method
- •The viewDidLoad Method
- •Final Details
- •Linking in the Audio Toolbox Framework
- •Final Spin
- •Table View Basics
- •Table Views and Table View Cells
- •Grouped and Plain Tables
- •Implementing a Simple Table
- •Designing the View
- •Writing the Controller
- •Adding an Image
- •Using Table View Cell Styles
- •Setting the Indent Level
- •Handling Row Selection
- •Changing the Font Size and Row Height
- •Customizing Table View Cells
- •Adding Subviews to the Table View Cell
- •Creating a UITableViewCell Subclass
- •Adding New Cells
- •Implementing the Controller’s Code
- •Loading a UITableViewCell from a Nib
- •Designing the Table View Cell in Interface Builder
- •Using the New Table View Cell
- •Grouped and Indexed Sections
- •Building the View
- •Importing the Data
- •Implementing the Controller
- •Adding an Index
- •Implementing a Search Bar
- •Rethinking the Design
- •A Deep Mutable Copy
- •Updating the Controller Header File
- •Modifying the View
- •Modifying the Controller Implementation
- •Copying Data from allNames
- •Implementing the Search
- •Changes to viewDidLoad
- •Changes to Data Source Methods
- •Adding a Table View Delegate Method
- •Adding Search Bar Delegate Methods
- •Adding a Magnifying Glass to the Index
- •Adding the Special Value to the Keys Array
- •Suppressing the Section Header
- •Telling the Table View What to Do
- •Putting It All on the Table
- •Navigation Controller Basics
- •Stacky Goodness
- •A Stack of Controllers
- •Nav, a Hierarchical Application in Six Parts
- •Meet the Subcontrollers
- •The Disclosure Button View
- •The Checklist View
- •The Rows Control View
- •The Movable Rows View
- •The Deletable Rows View
- •The Editable Detail View
- •The Nav Application’s Skeleton
- •Creating the Top-Level View Controller
- •Setting Up the Navigation Controller
- •Adding the Images to the Project
- •First Subcontroller: The Disclosure Button View
- •Creating the Detail View
- •Modifying the Disclosure Button Controller
- •Adding a Disclosure Button Controller Instance
- •Second Subcontroller: The Checklist
- •Creating the Checklist View
- •Adding a Checklist Controller Instance
- •Third Subcontroller: Controls on Table Rows
- •Creating the Row Controls View
- •Adding a Rows Control Controller Instance
- •Fourth Subcontroller: Movable Rows
- •Creating the Movable Row View
- •Adding a Move Me Controller Instance
- •Fifth Subcontroller: Deletable Rows
- •Creating the Deletable Rows View
- •Adding a Delete Me Controller Instance
- •Sixth Subcontroller: An Editable Detail Pane
- •Creating the Data Model Object
- •Creating the Detail View List Controller
- •Creating the Detail View Controller
- •Adding an Editable Detail View Controller Instance
- •But There’s One More Thing. . .
- •Breaking the Tape
- •Creating a Simple Storyboard
- •Dynamic Prototype Cells
- •Dynamic Table Content, Storyboard-Style
- •Editing Prototype Cells
- •Good Old Table View Data Source
- •Will It Load?
- •Static Cells
- •Going Static
- •So Long, Good Old Table View Data Source
- •You Say Segue, I Say Segue
- •Creating Segue Navigator
- •Filling the Blank Slate
- •First Transition
- •A Slightly More Useful Task List
- •Viewing Task Details
- •Make More Segues, Please
- •Passing a Task from the List
- •Handling Task Details
- •Passing Back Details
- •Making the List Receive the Details
- •If Only We Could End with a Smooth Transition
- •Split Views and Popovers
- •Creating a SplitView Project
- •The Storyboard Defines the Structure
- •The Code Defines the Functionality
- •The App Delegate
- •The Master View Controller
- •The Detail View Controller
- •Here Come the Presidents
- •Creating Your Own Popover
- •iPad Wrap-Up
- •Getting to Know Your Settings Bundle
- •The AppSettings Application
- •Creating the Project
- •Working with the Settings Bundle
- •Adding a Settings Bundle to Our Project
- •Setting Up the Property List
- •Adding a Text Field Setting
- •Adding an Application Icon
- •Adding a Secure Text Field Setting
- •Adding a Multivalue Field
- •Adding a Toggle Switch Setting
- •Adding the Slider Setting
- •Adding Icons to the Settings Bundle
- •Adding a Child Settings View
- •Reading Settings in Our Application
- •Retrieving User Settings
- •Creating the Main View
- •Updating the Main View Controller
- •Registering Default Values
- •Changing Defaults from Our Application
- •Keeping It Real
- •Beam Me Up, Scotty
- •Your Application’s Sandbox
- •Getting the Documents Directory
- •Getting the tmp Directory
- •File-Saving Strategies
- •Single-File Persistence
- •Multiple-File Persistence
- •Using Property Lists
- •Property List Serialization
- •The First Version of the Persistence Application
- •Creating the Persistence Project
- •Designing the Persistence Application View
- •Editing the Persistence Classes
- •Archiving Model Objects
- •Conforming to NSCoding
- •Implementing NSCopying
- •Archiving and Unarchiving Data Objects
- •The Archiving Application
- •Implementing the BIDFourLines Class
- •Implementing the BIDViewController Class
- •Using iOS’s Embedded SQLite3
- •Creating or Opening the Database
- •Using Bind Variables
- •The SQLite3 Application
- •Linking to the SQLite3 Library
- •Modifying the Persistence View Controller
- •Using Core Data
- •Entities and Managed Objects
- •Key-Value Coding
- •Putting It All in Context
- •Creating New Managed Objects
- •Retrieving Managed Objects
- •The Core Data Application
- •Designing the Data Model
- •Creating the Persistence View and Controller
- •Persistence Rewarded
- •Managing Document Storage with UIDocument
- •Building TinyPix
- •Creating BIDTinyPixDocument
- •Code Master
- •Initial Storyboarding
- •Creating BIDTinyPixView
- •Storyboard Detailing
- •Adding iCloud Support
- •Creating a Provisioning Profile
- •Enabling iCloud Entitlements
- •How to Query
- •Save Where?
- •Storing Preferences on iCloud
- •What We Didn’t Cover
- •Grand Central Dispatch
- •Introducing SlowWorker
- •Threading Basics
- •Units of Work
- •GCD: Low-Level Queueing
- •Becoming a Blockhead
- •Improving SlowWorker
- •Don’t Forget That Main Thread
- •Giving Some Feedback
- •Concurrent Blocks
- •Background Processing
- •Application Life Cycle
- •State-Change Notifications
- •Creating State Lab
- •Exploring Execution States
- •Making Use of Execution State Changes
- •Handling the Inactive State
- •Handling the Background State
- •Removing Resources When Entering the Background
- •Saving State When Entering the Background
- •A Brief Journey to Yesteryear
- •Back to the Background
- •Requesting More Backgrounding Time
- •Grand Central Dispatch, Over and Out
- •Two Views of a Graphical World
- •The Quartz 2D Approach to Drawing
- •Quartz 2D’s Graphics Contexts
- •The Coordinate System
- •Specifying Colors
- •A Bit of Color Theory for Your iOS Device’s Display
- •Other Color Models
- •Color Convenience Methods
- •Drawing Images in Context
- •Drawing Shapes: Polygons, Lines, and Curves
- •The QuartzFun Application
- •Setting Up the QuartzFun Application
- •Creating a Random Color
- •Defining Application Constants
- •Implementing the QuartzFunView Skeleton
- •Creating and Connecting Outlets and Actions
- •Implementing the Action Methods
- •Adding Quartz 2D Drawing Code
- •Drawing the Line
- •Drawing the Rectangle and Ellipse
- •Drawing the Image
- •Optimizing the QuartzFun Application
- •The GLFun Application
- •Setting Up the GLFun Application
- •Creating BIDGLFunView
- •Updating BIDViewController
- •Updating the Nib
- •Finishing GLFun
- •Drawing to a Close
- •Multitouch Terminology
- •The Responder Chain
- •Responding to Events
- •Forwarding an Event: Keeping the Responder Chain Alive
- •The Multitouch Architecture
- •The Four Touch Notification Methods
- •The TouchExplorer Application
- •The Swipes Application
- •Automatic Gesture Recognition
- •Implementing Multiple Swipes
- •Detecting Multiple Taps
- •Detecting Pinches
- •Defining Custom Gestures
- •The CheckPlease Application
- •The CheckPlease Touch Methods
- •Garçon? Check, Please!
- •The Location Manager
- •Setting the Desired Accuracy
- •Setting the Distance Filter
- •Starting the Location Manager
- •Using the Location Manager Wisely
- •The Location Manager Delegate
- •Getting Location Updates
- •Getting Latitude and Longitude Using CLLocation
- •Error Notifications
- •Trying Out Core Location
- •Updating Location Manager
- •Determining Distance Traveled
- •Wherever You Go, There You Are
- •Accelerometer Physics
- •Don’t Forget Rotation
- •Core Motion and the Motion Manager
- •Event-Based Motion
- •Proactive Motion Access
- •Accelerometer Results
- •Detecting Shakes
- •Baked-In Shaking
- •Shake and Break
- •Accelerometer As Directional Controller
- •Rolling Marbles
- •Writing the Ball View
- •Calculating Ball Movement
- •Rolling On
- •Using the Image Picker and UIImagePickerController
- •Implementing the Image Picker Controller Delegate
- •Road Testing the Camera and Library
- •Designing the Interface
- •Implementing the Camera View Controller
- •It’s a Snap!
- •Localization Architecture
- •Strings Files
- •What’s in a Strings File?
- •The Localized String Macro
- •Real-World iOS: Localizing Your Application
- •Setting Up LocalizeMe
- •Trying Out LocalizeMe
- •Localizing the Nib
- •Localizing an Image
- •Generating and Localizing a Strings File
- •Localizing the App Display Name
- •Auf Wiedersehen
- •Apple’s Documentation
- •Mailing Lists
- •Discussion Forums
- •Web Sites
- •Blogs
- •Conferences
- •Follow the Authors
- •Farewell
- •Index
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Figure 9–13. The detail view
Notice that when you drill down to the detail view, the title again changes, as does the back button, which now takes you to the previous view instead of the root view.
That finishes up the first view controller. Do you see now how the design Apple used here with the navigation controller makes it possible to build your application in small chunks? That’s pretty cool, isn’t it?
Second Subcontroller: The Checklist
The next second-level view we’re going to implement is another table view. But this time, we’ll use the accessory icon to let the user select one and only one item from the list. We’ll use the accessory icon to place a check mark next to the currently selected row, and we’ll change the selection when the user touches another row.
Since this view is a table view and it has no detail view, we don’t need a new nib, but we do need to create another subclass of BIDSecondLevelViewController. Select the Nav folder in the project navigator in Xcode, and then select File New New File. . . or pressN. Select Cocoa Touch on the left, Objective-C class on the right, and click Next. Then name your new class BIDCheckListController, enter BIDSecondLevelViewController for
Subclass of, and click the Next button. On the final screen, make sure the Nav folder, Group, and Target are selected (just as you’ve done for the other classes in this project).
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Creating the Checklist View
To present a checklist, we need a way to keep track of which row is currently selected. We’ll declare an NSIndexPath property to track the last row selected. Single-click BIDCheckListController.h, and make the following changes:
#import "BIDSecondLevelViewController.h"
@interface BIDCheckListController : BIDSecondLevelViewController
@property (strong, nonatomic) NSArray *list;
@property (strong, nonatomic) NSIndexPath *lastIndexPath;
@end
Then switch over to BIDCheckListController.m, and add the following code:
#import "BIDCheckListController.h"
@implementation BIDCheckListController
@synthesize list; @synthesize lastIndexPath;
- (void)viewDidLoad { [super viewDidLoad];
NSArray *array = [[NSArray alloc] initWithObjects:@"Who Hash", @"Bubba Gump Shrimp Étouffée", @"Who Pudding", @"Scooby Snacks", @"Everlasting Gobstopper", @"Green Eggs and Ham", @"Soylent Green",
@"Hard Tack", @"Lembas Bread", @"Roast Beast", @"Blancmange", nil]; self.list = array;
}
- (void)viewDidUnload { [super viewDidUnload]; self.list = nil; self.lastIndexPath = nil;
}
#pragma mark -
#pragma mark Table Data Source Methods
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [list count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CheckMarkCellIdentifier = @"CheckMarkCellIdentifier";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: CheckMarkCellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CheckMarkCellIdentifier];
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}
NSUInteger row = [indexPath row]; NSUInteger oldRow = [lastIndexPath row];
cell.textLabel.text = [list objectAtIndex:row]; cell.accessoryType = (row == oldRow && lastIndexPath != nil) ? UITableViewCellAccessoryCheckmark : UITableViewCellAccessoryNone;
return cell;
}
#pragma mark -
#pragma mark Table Delegate Methods
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
int newRow = [indexPath row];
int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
if (newRow != oldRow) {
UITableViewCell *newCell = [tableView cellForRowAtIndexPath: indexPath];
newCell.accessoryType = UITableViewCellAccessoryCheckmark;
UITableViewCell *oldCell = [tableView cellForRowAtIndexPath: lastIndexPath];
oldCell.accessoryType = UITableViewCellAccessoryNone; lastIndexPath = indexPath;
}
[tableView deselectRowAtIndexPath:indexPath animated:YES];
}
@end
Let’s start with the tableView:cellForRowAtIndexPath: method, which has a few new things worth noticing. The first several lines should be familiar to you.
static NSString *CheckMarkCellIdentifier = @"CheckMarkCellIdentifier";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: CheckMarkCellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CheckMarkCellIdentifier];
}
Next is where things get interesting. First, we extract the row from this cell and from the current selection.
NSUInteger row = [indexPath row];
NSUInteger oldRow = [lastIndexPath row];
We grab the value for this row from our array and assign it to the cell’s title.
cell.textLabel.text = [list objectAtIndex:row];
Then we set the accessory to show either a check mark or nothing, depending on whether the two rows are the same. In other words, if the table is requesting a cell for a
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row that is the currently selected row, we set the accessory icon to be a check mark; otherwise, we set it to be nothing. Notice that we also check lastIndexPath to make sure it’s not nil. We do this because a nil lastIndexPath indicates no selection.
However, calling the row method on a nil object will return a 0, which is a valid row, but we don’t want to put a check mark on row 0 when, in reality, there is no selection.
cell.accessoryType = (row == oldRow && lastIndexPath != nil) ? UITableViewCellAccessoryCheckmark : UITableViewCellAccessoryNone;
Now skip down to the last method. You’ve seen the tableView:didSelectRowAtIndexPath: method before, but we’re doing something new here. We grab not only the row that was just selected, but also the row that was previously selected.
int newRow = [indexPath row];
int oldRow = [lastIndexPath row];
We do this so if the new row and the old row are the same, we don’t bother making any changes.
if (newRow != oldRow) {
Next, we grab the cell that was just selected and assign a check mark as its accessory icon.
UITableViewCell *newCell = [tableView cellForRowAtIndexPath:indexPath];
newCell.accessoryType = UITableViewCellAccessoryCheckmark;
We then grab the previously selected cell, and we set its accessory icon to none.
UITableViewCell *oldCell = [tableView cellForRowAtIndexPath: lastIndexPath];
oldCell.accessoryType = UITableViewCellAccessoryNone;
After that, we store the index path that was just selected in lastIndexPath, so we’ll have it the next time a row is selected.
lastIndexPath = indexPath;
}
When we’re finished, we tell the table view to deselect the row that was just selected, because we don’t want the row to stay highlighted. We’ve already marked the row with a check mark, so leaving it blue would just be a distraction.
[tableView deselectRowAtIndexPath:indexPath animated:YES];
}
Adding a Checklist Controller Instance
Our next task is to add an instance of this controller to BIDFirstLevelController‘s controllers array. Start off by importing the new header file, adding this line just after all the other #import statements at the top of the file:
#import "BIDCheckListController.h"
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Then create an instance of BIDCheckListController by adding the following code to the viewDidLoad method in BIDFirstLevelController.m:
- (void)viewDidLoad { [super viewDidLoad];
self.title = @"First Level";
NSMutableArray *array = [[NSMutableArray alloc] init];
// Disclosure Button
BIDDisclosureButtonController *BIDDisclosureButtonController = [[BIDDisclosureButtonController alloc] initWithStyle:UITableViewStylePlain];
BIDDisclosureButtonController.title = @"Disclosure Buttons"; BIDDisclosureButtonController.rowImage = [UIImage imageNamed:
@"BIDDisclosureButtonControllerIcon.png"]; [array addObject:BIDDisclosureButtonController];
// Checklist
BIDCheckListController *checkListController = [[BIDCheckListController alloc] initWithStyle:UITableViewStylePlain];
checkListController.title = @"Check One"; checkListController.rowImage = [UIImage imageNamed:
@"checkmarkControllerIcon.png"]; [array addObject:checkListController];
self.controllers = array;
}
Well, what are you waiting for? Save your changes, compile, and run. If everything went smoothly, the application launched again in the simulator, and there was much rejoicing. This time there will be two rows (see Figure 9–14).
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Figure 9–14. Two second-level controllers and two rows. What a coincidence!
If you touch the Check One row, it will take you down to the view controller we just implemented (see Figure 9–15). When it first comes up, no rows will be selected and no check marks will be visible. If you tap a row, a check mark will appear. If you then tap a different row, the check mark will switch to the new row. Huzzah!
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