- •Contents at a Glance
- •About the Authors
- •About the Technical Reviewer
- •Acknowledgments
- •Preface
- •What This Book Is
- •What You Need
- •Developer Options
- •What You Need to Know
- •What’s Different About Coding for iOS?
- •Only One Active Application
- •Only One Window
- •Limited Access
- •Limited Response Time
- •Limited Screen Size
- •Limited System Resources
- •No Garbage Collection, but…
- •Some New Stuff
- •A Different Approach
- •What’s in This Book
- •What’s New in This Update?
- •Are You Ready?
- •Setting Up Your Project in Xcode
- •The Xcode Workspace Window
- •The Toolbar
- •The Navigator View
- •The Jump Bar
- •The Utility Pane
- •Interface Builder
- •New Compiler and Debugger
- •A Closer Look at Our Project
- •Introducing Xcode’s Interface Builder
- •What’s in the Nib File?
- •The Library
- •Adding a Label to the View
- •Changing Attributes
- •Some iPhone Polish—Finishing Touches
- •Bring It on Home
- •The Model-View-Controller Paradigm
- •Creating Our Project
- •Looking at the View Controller
- •Understanding Outlets and Actions
- •Outlets
- •Actions
- •Cleaning Up the View Controller
- •Designing the User Interface
- •Adding the Buttons and Action Method
- •Adding the Label and Outlet
- •Writing the Action Method
- •Trying It Out
- •Looking at the Application Delegate
- •Bring It on Home
- •A Screen Full of Controls
- •Active, Static, and Passive Controls
- •Creating the Application
- •Implementing the Image View and Text Fields
- •Adding the Image View
- •Resizing the Image View
- •Setting View Attributes
- •The Mode Attribute
- •Interaction Checkboxes
- •The Alpha Value
- •Background
- •Drawing Checkboxes
- •Stretching
- •Adding the Text Fields
- •Text Field Inspector Settings
- •Setting the Attributes for the Second Text Field
- •Creating and Connecting Outlets
- •Closing the Keyboard
- •Closing the Keyboard When Done Is Tapped
- •Touching the Background to Close the Keyboard
- •Adding the Slider and Label
- •Creating and Connecting the Actions and Outlets
- •Implementing the Action Method
- •Adding Two Labeled Switches
- •Connecting and Creating Outlets and Actions
- •Implementing the Switch Actions
- •Adding the Button
- •Connecting and Creating the Button Outlets and Actions
- •Implementing the Segmented Control Action
- •Implementing the Action Sheet and Alert
- •Conforming to the Action Sheet Delegate Method
- •Showing the Action Sheet
- •Spiffing Up the Button
- •Using the viewDidLoad Method
- •Control States
- •Stretchable Images
- •Crossing the Finish Line
- •The Mechanics of Autorotation
- •Points, Pixels, and the Retina Display
- •Autorotation Approaches
- •Handling Rotation Using Autosize Attributes
- •Configuring Supported Orientations
- •Specifying Rotation Support
- •Designing an Interface with Autosize Attributes
- •Using the Size Inspector’s Autosize Attributes
- •Setting the Buttons’ Autosize Attributes
- •Restructuring a View When Rotated
- •Creating and Connecting Outlets
- •Moving the Buttons on Rotation
- •Swapping Views
- •Designing the Two Views
- •Implementing the Swap
- •Changing Outlet Collections
- •Rotating Out of Here
- •Common Types of Multiview Apps
- •The Architecture of a Multiview Application
- •The Root Controller
- •Anatomy of a Content View
- •Building View Switcher
- •Creating Our View Controller and Nib Files
- •Modifying the App Delegate
- •Modifying BIDSwitchViewController.h
- •Adding a View Controller
- •Building a View with a Toolbar
- •Writing the Root View Controller
- •Implementing the Content Views
- •Animating the Transition
- •Switching Off
- •The Pickers Application
- •Delegates and Data Sources
- •Setting Up the Tab Bar Framework
- •Creating the Files
- •Adding the Root View Controller
- •Creating TabBarController.xib
- •The Initial Test Run
- •Implementing the Date Picker
- •Implementing the Single-Component Picker
- •Declaring Outlets and Actions
- •Building the View
- •Implementing the Controller As a Data Source and Delegate
- •Implementing a Multicomponent Picker
- •Declaring Outlets and Actions
- •Building the View
- •Implementing the Controller
- •Implementing Dependent Components
- •Creating a Simple Game with a Custom Picker
- •Writing the Controller Header File
- •Building the View
- •Adding Image Resources
- •Implementing the Controller
- •The spin Method
- •The viewDidLoad Method
- •Final Details
- •Linking in the Audio Toolbox Framework
- •Final Spin
- •Table View Basics
- •Table Views and Table View Cells
- •Grouped and Plain Tables
- •Implementing a Simple Table
- •Designing the View
- •Writing the Controller
- •Adding an Image
- •Using Table View Cell Styles
- •Setting the Indent Level
- •Handling Row Selection
- •Changing the Font Size and Row Height
- •Customizing Table View Cells
- •Adding Subviews to the Table View Cell
- •Creating a UITableViewCell Subclass
- •Adding New Cells
- •Implementing the Controller’s Code
- •Loading a UITableViewCell from a Nib
- •Designing the Table View Cell in Interface Builder
- •Using the New Table View Cell
- •Grouped and Indexed Sections
- •Building the View
- •Importing the Data
- •Implementing the Controller
- •Adding an Index
- •Implementing a Search Bar
- •Rethinking the Design
- •A Deep Mutable Copy
- •Updating the Controller Header File
- •Modifying the View
- •Modifying the Controller Implementation
- •Copying Data from allNames
- •Implementing the Search
- •Changes to viewDidLoad
- •Changes to Data Source Methods
- •Adding a Table View Delegate Method
- •Adding Search Bar Delegate Methods
- •Adding a Magnifying Glass to the Index
- •Adding the Special Value to the Keys Array
- •Suppressing the Section Header
- •Telling the Table View What to Do
- •Putting It All on the Table
- •Navigation Controller Basics
- •Stacky Goodness
- •A Stack of Controllers
- •Nav, a Hierarchical Application in Six Parts
- •Meet the Subcontrollers
- •The Disclosure Button View
- •The Checklist View
- •The Rows Control View
- •The Movable Rows View
- •The Deletable Rows View
- •The Editable Detail View
- •The Nav Application’s Skeleton
- •Creating the Top-Level View Controller
- •Setting Up the Navigation Controller
- •Adding the Images to the Project
- •First Subcontroller: The Disclosure Button View
- •Creating the Detail View
- •Modifying the Disclosure Button Controller
- •Adding a Disclosure Button Controller Instance
- •Second Subcontroller: The Checklist
- •Creating the Checklist View
- •Adding a Checklist Controller Instance
- •Third Subcontroller: Controls on Table Rows
- •Creating the Row Controls View
- •Adding a Rows Control Controller Instance
- •Fourth Subcontroller: Movable Rows
- •Creating the Movable Row View
- •Adding a Move Me Controller Instance
- •Fifth Subcontroller: Deletable Rows
- •Creating the Deletable Rows View
- •Adding a Delete Me Controller Instance
- •Sixth Subcontroller: An Editable Detail Pane
- •Creating the Data Model Object
- •Creating the Detail View List Controller
- •Creating the Detail View Controller
- •Adding an Editable Detail View Controller Instance
- •But There’s One More Thing. . .
- •Breaking the Tape
- •Creating a Simple Storyboard
- •Dynamic Prototype Cells
- •Dynamic Table Content, Storyboard-Style
- •Editing Prototype Cells
- •Good Old Table View Data Source
- •Will It Load?
- •Static Cells
- •Going Static
- •So Long, Good Old Table View Data Source
- •You Say Segue, I Say Segue
- •Creating Segue Navigator
- •Filling the Blank Slate
- •First Transition
- •A Slightly More Useful Task List
- •Viewing Task Details
- •Make More Segues, Please
- •Passing a Task from the List
- •Handling Task Details
- •Passing Back Details
- •Making the List Receive the Details
- •If Only We Could End with a Smooth Transition
- •Split Views and Popovers
- •Creating a SplitView Project
- •The Storyboard Defines the Structure
- •The Code Defines the Functionality
- •The App Delegate
- •The Master View Controller
- •The Detail View Controller
- •Here Come the Presidents
- •Creating Your Own Popover
- •iPad Wrap-Up
- •Getting to Know Your Settings Bundle
- •The AppSettings Application
- •Creating the Project
- •Working with the Settings Bundle
- •Adding a Settings Bundle to Our Project
- •Setting Up the Property List
- •Adding a Text Field Setting
- •Adding an Application Icon
- •Adding a Secure Text Field Setting
- •Adding a Multivalue Field
- •Adding a Toggle Switch Setting
- •Adding the Slider Setting
- •Adding Icons to the Settings Bundle
- •Adding a Child Settings View
- •Reading Settings in Our Application
- •Retrieving User Settings
- •Creating the Main View
- •Updating the Main View Controller
- •Registering Default Values
- •Changing Defaults from Our Application
- •Keeping It Real
- •Beam Me Up, Scotty
- •Your Application’s Sandbox
- •Getting the Documents Directory
- •Getting the tmp Directory
- •File-Saving Strategies
- •Single-File Persistence
- •Multiple-File Persistence
- •Using Property Lists
- •Property List Serialization
- •The First Version of the Persistence Application
- •Creating the Persistence Project
- •Designing the Persistence Application View
- •Editing the Persistence Classes
- •Archiving Model Objects
- •Conforming to NSCoding
- •Implementing NSCopying
- •Archiving and Unarchiving Data Objects
- •The Archiving Application
- •Implementing the BIDFourLines Class
- •Implementing the BIDViewController Class
- •Using iOS’s Embedded SQLite3
- •Creating or Opening the Database
- •Using Bind Variables
- •The SQLite3 Application
- •Linking to the SQLite3 Library
- •Modifying the Persistence View Controller
- •Using Core Data
- •Entities and Managed Objects
- •Key-Value Coding
- •Putting It All in Context
- •Creating New Managed Objects
- •Retrieving Managed Objects
- •The Core Data Application
- •Designing the Data Model
- •Creating the Persistence View and Controller
- •Persistence Rewarded
- •Managing Document Storage with UIDocument
- •Building TinyPix
- •Creating BIDTinyPixDocument
- •Code Master
- •Initial Storyboarding
- •Creating BIDTinyPixView
- •Storyboard Detailing
- •Adding iCloud Support
- •Creating a Provisioning Profile
- •Enabling iCloud Entitlements
- •How to Query
- •Save Where?
- •Storing Preferences on iCloud
- •What We Didn’t Cover
- •Grand Central Dispatch
- •Introducing SlowWorker
- •Threading Basics
- •Units of Work
- •GCD: Low-Level Queueing
- •Becoming a Blockhead
- •Improving SlowWorker
- •Don’t Forget That Main Thread
- •Giving Some Feedback
- •Concurrent Blocks
- •Background Processing
- •Application Life Cycle
- •State-Change Notifications
- •Creating State Lab
- •Exploring Execution States
- •Making Use of Execution State Changes
- •Handling the Inactive State
- •Handling the Background State
- •Removing Resources When Entering the Background
- •Saving State When Entering the Background
- •A Brief Journey to Yesteryear
- •Back to the Background
- •Requesting More Backgrounding Time
- •Grand Central Dispatch, Over and Out
- •Two Views of a Graphical World
- •The Quartz 2D Approach to Drawing
- •Quartz 2D’s Graphics Contexts
- •The Coordinate System
- •Specifying Colors
- •A Bit of Color Theory for Your iOS Device’s Display
- •Other Color Models
- •Color Convenience Methods
- •Drawing Images in Context
- •Drawing Shapes: Polygons, Lines, and Curves
- •The QuartzFun Application
- •Setting Up the QuartzFun Application
- •Creating a Random Color
- •Defining Application Constants
- •Implementing the QuartzFunView Skeleton
- •Creating and Connecting Outlets and Actions
- •Implementing the Action Methods
- •Adding Quartz 2D Drawing Code
- •Drawing the Line
- •Drawing the Rectangle and Ellipse
- •Drawing the Image
- •Optimizing the QuartzFun Application
- •The GLFun Application
- •Setting Up the GLFun Application
- •Creating BIDGLFunView
- •Updating BIDViewController
- •Updating the Nib
- •Finishing GLFun
- •Drawing to a Close
- •Multitouch Terminology
- •The Responder Chain
- •Responding to Events
- •Forwarding an Event: Keeping the Responder Chain Alive
- •The Multitouch Architecture
- •The Four Touch Notification Methods
- •The TouchExplorer Application
- •The Swipes Application
- •Automatic Gesture Recognition
- •Implementing Multiple Swipes
- •Detecting Multiple Taps
- •Detecting Pinches
- •Defining Custom Gestures
- •The CheckPlease Application
- •The CheckPlease Touch Methods
- •Garçon? Check, Please!
- •The Location Manager
- •Setting the Desired Accuracy
- •Setting the Distance Filter
- •Starting the Location Manager
- •Using the Location Manager Wisely
- •The Location Manager Delegate
- •Getting Location Updates
- •Getting Latitude and Longitude Using CLLocation
- •Error Notifications
- •Trying Out Core Location
- •Updating Location Manager
- •Determining Distance Traveled
- •Wherever You Go, There You Are
- •Accelerometer Physics
- •Don’t Forget Rotation
- •Core Motion and the Motion Manager
- •Event-Based Motion
- •Proactive Motion Access
- •Accelerometer Results
- •Detecting Shakes
- •Baked-In Shaking
- •Shake and Break
- •Accelerometer As Directional Controller
- •Rolling Marbles
- •Writing the Ball View
- •Calculating Ball Movement
- •Rolling On
- •Using the Image Picker and UIImagePickerController
- •Implementing the Image Picker Controller Delegate
- •Road Testing the Camera and Library
- •Designing the Interface
- •Implementing the Camera View Controller
- •It’s a Snap!
- •Localization Architecture
- •Strings Files
- •What’s in a Strings File?
- •The Localized String Macro
- •Real-World iOS: Localizing Your Application
- •Setting Up LocalizeMe
- •Trying Out LocalizeMe
- •Localizing the Nib
- •Localizing an Image
- •Generating and Localizing a Strings File
- •Localizing the App Display Name
- •Auf Wiedersehen
- •Apple’s Documentation
- •Mailing Lists
- •Discussion Forums
- •Web Sites
- •Blogs
- •Conferences
- •Follow the Authors
- •Farewell
- •Index
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Figure 9–17. The table with buttons in the accessory view
Tapping a row anywhere but on its switch will display an alert telling you whether the switch for that row is turned on or off.
At this point, you should be getting pretty comfortable with how this all works, so let’s try a slightly more difficult case, shall we? Next, we’ll take a look at how to allow the user to reorder the rows in a table.
NOTE: How are you doing? Hanging in there? We know this chapter is a bit of a marathon, with a lot of stuff to absorb. At this point, you’ve already accomplished a lot. Why not take a break, and
grab a Fresca and a pastel de Belém? We’ll do the same. Come back when you’re refreshed and
ready to move on.
Fourth Subcontroller: Movable Rows
Moving and deleting rows, as well as inserting rows at a specific spot in the table, are tasks that can be implemented fairly easily. All three are implemented by turning on something called editing mode, which is done using the setEditing:animated: method on the table view.
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The setEditing:animated: method takes two Boolean values. The first indicates whether you are turning on or off editing mode, and the second indicates whether the table should animate the transition. If you set editing to the mode it’s already in (in other words, turning it on when it’s already on or off when it’s already off), the transition will not be animated, regardless of what you specify in the second parameter.
Once editing mode is turned on, a number of new delegate methods come into play. The table view uses them to ask if a certain row can be moved or edited, and again to notify you if the user actually does move or edit a specific row. It sounds more complex than it is. Let’s see it in action in our movable row controller.
Because we don’t need to display a detail view, this view controller can be implemented without a nib and with just a single controller class. Select the Nav folder in the project navigator in Xcode, and then press N or select File New New File…. Select Cocoa Touch, select Objective-C class, and click Next. Then enter BIDMoveMeController as the class name, and enter BIDSecondLevelViewController in the Subclass of control. Click
Next again, and save the class files as usual.
Creating the Movable Row View
In our header file, we need two things. First, we need a mutable array to hold our data and keep track of the order of the rows. It must be mutable because we need to be able to move items around as we are notified of moves. We also need an action method to toggle edit mode on and off. The action method will be called by a navigation bar button that we will create.
Single-click BIDMoveMeController.h, and make the following changes:
#import "BIDSecondLevelViewController.h"
@interface BIDMoveMeController : BIDSecondLevelViewController
@property (strong, nonatomic) NSMutableArray *list; - (IBAction)toggleMove;
@end
Now, switch over to BIDMoveMeController.m, and add the following code:
#import "BIDMoveMeController.h"
@implementation BIDMoveMeController
@synthesize list;
- (IBAction)toggleMove {
[self.tableView setEditing:!self.tableView.editing animated:YES];
if (self.tableView.editing) [self.navigationItem.rightBarButtonItem setTitle:@"Done"];
else
[self.navigationItem.rightBarButtonItem setTitle:@"Move"];
}
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- (void)viewDidLoad { [super viewDidLoad]; if (list == nil) {
NSMutableArray *array = [[NSMutableArray alloc] initWithObjects: @"Eeny", @"Meeny", @"Miney", @"Moe", @"Catch", @"A", @"Tiger", @"By", @"The", @"Toe", nil];
self.list = array;
}
UIBarButtonItem *moveButton = [[UIBarButtonItem alloc] initWithTitle:@"Move" style:UIBarButtonItemStyleBordered target:self action:@selector(toggleMove)];
self.navigationItem.rightBarButtonItem = moveButton;
}
#pragma mark -
#pragma mark Table Data Source Methods
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [list count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *MoveMeCellIdentifier = @"MoveMeCellIdentifier"; UITableViewCell *cell = [tableView
dequeueReusableCellWithIdentifier:MoveMeCellIdentifier]; if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:MoveMeCellIdentifier];
cell.showsReorderControl = YES;
}
NSUInteger row = [indexPath row]; cell.textLabel.text = [list objectAtIndex:row];
return cell;
}
- (UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath {
return UITableViewCellEditingStyleNone;
}
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
return YES;
}
- (void)tableView:(UITableView *)tableView
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moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { NSUInteger fromRow = [fromIndexPath row]; NSUInteger toRow = [toIndexPath row];
id object = [list objectAtIndex:fromRow]; [list removeObjectAtIndex:fromRow];
[list insertObject:object atIndex:toRow];
}
@end
Let’s take this one step at a time. The first code we added is the implementation of our action method.
- (IBAction)toggleMove {
[self.tableView setEditing:!self.tableView.editing animated:YES];
if (self.tableView.editing) [self.navigationItem.rightBarButtonItem setTitle:@"Done"];
else
[self.navigationItem.rightBarButtonItem setTitle:@"Move"];
}
All that we’re doing here is toggling edit mode and then setting the button’s title to an appropriate value. Easy enough, right?
The next method we touched is viewDidLoad. The first part of that method doesn’t do anything you haven’t seen before. It checks to see if list is nil, and if it is (meaning this is the first time this method has been called), it creates a mutable array filled with values, so our table has some data to show. After that, though, there is something new.
UIBarButtonItem *moveButton = [[UIBarButtonItem alloc] initWithTitle:@"Move" style:UIBarButtonItemStyleBordered target:self
action:@selector(toggleMove)]; self.navigationItem.rightBarButtonItem = moveButton;
Here, we’re creating a button bar item, which is a button that will sit on the navigation bar. We give it a title of Move and specify a constant, UIBarButtonItemStyleBordered, to indicate that we want a standard bordered bar button. The last two arguments, target and action, tell the button what to do when it is tapped. By passing self as the target and giving it a selector to the toggleMove method as the action, we are telling the button to call our toggleMove method whenever the button is tapped. As a result, any time the user taps this button, editing mode will be toggled. After we create the button, we add it to the right side of the navigation bar, and then release it.
Unlike most view controllers we create, this one does not have a viewDidUnload method. That’s intentional. We have no outlets, and if we were to flush our list array, we would lose any reordering that the user had done when the view is flushed, which we don’t want to happen. Therefore, since we have nothing to do in the viewDidUnload method, we don’t bother to override it.
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Now, skip down to the tableView:cellForRowAtIndexPath: method we just added. Did you notice the following new line of code?
cell.showsReorderControl = YES;
Standard accessory icons can be specified by setting the accessoryType property of the cell. But the reorder control is not a standard accessory icon. It’s a special case that’s shown only when the table is in edit mode. To enable the reorder control, we need to set a property on the cell itself. Note, though, that setting this property to YES doesn’t actually display the reorder control until the table is put into edit mode. Everything else in this method is stuff we’ve done before.
The next new method is short but important. In our table view, we want to be able to reorder the rows, but we don’t want the user to be able to delete or insert rows. As a result, we implement the method tableView:editingStyleForRowAtIndexPath:. This method allows the table view to ask if a specific row can be deleted or if a new row can be inserted at a specific spot. By returning UITableViewCellEditingStyleNone for each row, we are indicating that we don’t support inserts or deletes for any row.
Next comes the method tableView:canMoveRowAtIndexPath:. This method is called for each row, and it gives you the chance to disallow the movement of specific rows. If you return NO from this method for any row, the reorder control will not be shown for that row, and the user will be unable to move it from its current position. We want to allow full reordering, so we just return YES for every row.
The last method, tableView:moveRowAtIndexPath:fromIndexPath:, is the one that will actually be called when the user moves a row. The two parameters besides tableView are both NSIndexPath instances that identify the row that was moved and the row’s new position. The table view has already moved the rows in the table, so the user is seeing the correct display, but we need to update our data model to keep the two in sync and avoid causing display problems.
First, we retrieve the row that needs to be moved. Then we retrieve the row’s new position.
NSUInteger fromRow = [fromIndexPath row];
NSUInteger toRow = [toIndexPath row];
We now need to remove the specified object from the array and reinsert it at its new location.
id object = [list objectAtIndex:fromRow]; [list removeObjectAtIndex:fromRow];
After we’ve removed it, we need to reinsert it into the specified new location.
[list insertObject:object atIndex:toRow];
Well, there you have it. We’ve implemented a table that allows reordering of rows.
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