- •Contents at a Glance
- •About the Authors
- •About the Technical Reviewer
- •Acknowledgments
- •Preface
- •What This Book Is
- •What You Need
- •Developer Options
- •What You Need to Know
- •What’s Different About Coding for iOS?
- •Only One Active Application
- •Only One Window
- •Limited Access
- •Limited Response Time
- •Limited Screen Size
- •Limited System Resources
- •No Garbage Collection, but…
- •Some New Stuff
- •A Different Approach
- •What’s in This Book
- •What’s New in This Update?
- •Are You Ready?
- •Setting Up Your Project in Xcode
- •The Xcode Workspace Window
- •The Toolbar
- •The Navigator View
- •The Jump Bar
- •The Utility Pane
- •Interface Builder
- •New Compiler and Debugger
- •A Closer Look at Our Project
- •Introducing Xcode’s Interface Builder
- •What’s in the Nib File?
- •The Library
- •Adding a Label to the View
- •Changing Attributes
- •Some iPhone Polish—Finishing Touches
- •Bring It on Home
- •The Model-View-Controller Paradigm
- •Creating Our Project
- •Looking at the View Controller
- •Understanding Outlets and Actions
- •Outlets
- •Actions
- •Cleaning Up the View Controller
- •Designing the User Interface
- •Adding the Buttons and Action Method
- •Adding the Label and Outlet
- •Writing the Action Method
- •Trying It Out
- •Looking at the Application Delegate
- •Bring It on Home
- •A Screen Full of Controls
- •Active, Static, and Passive Controls
- •Creating the Application
- •Implementing the Image View and Text Fields
- •Adding the Image View
- •Resizing the Image View
- •Setting View Attributes
- •The Mode Attribute
- •Interaction Checkboxes
- •The Alpha Value
- •Background
- •Drawing Checkboxes
- •Stretching
- •Adding the Text Fields
- •Text Field Inspector Settings
- •Setting the Attributes for the Second Text Field
- •Creating and Connecting Outlets
- •Closing the Keyboard
- •Closing the Keyboard When Done Is Tapped
- •Touching the Background to Close the Keyboard
- •Adding the Slider and Label
- •Creating and Connecting the Actions and Outlets
- •Implementing the Action Method
- •Adding Two Labeled Switches
- •Connecting and Creating Outlets and Actions
- •Implementing the Switch Actions
- •Adding the Button
- •Connecting and Creating the Button Outlets and Actions
- •Implementing the Segmented Control Action
- •Implementing the Action Sheet and Alert
- •Conforming to the Action Sheet Delegate Method
- •Showing the Action Sheet
- •Spiffing Up the Button
- •Using the viewDidLoad Method
- •Control States
- •Stretchable Images
- •Crossing the Finish Line
- •The Mechanics of Autorotation
- •Points, Pixels, and the Retina Display
- •Autorotation Approaches
- •Handling Rotation Using Autosize Attributes
- •Configuring Supported Orientations
- •Specifying Rotation Support
- •Designing an Interface with Autosize Attributes
- •Using the Size Inspector’s Autosize Attributes
- •Setting the Buttons’ Autosize Attributes
- •Restructuring a View When Rotated
- •Creating and Connecting Outlets
- •Moving the Buttons on Rotation
- •Swapping Views
- •Designing the Two Views
- •Implementing the Swap
- •Changing Outlet Collections
- •Rotating Out of Here
- •Common Types of Multiview Apps
- •The Architecture of a Multiview Application
- •The Root Controller
- •Anatomy of a Content View
- •Building View Switcher
- •Creating Our View Controller and Nib Files
- •Modifying the App Delegate
- •Modifying BIDSwitchViewController.h
- •Adding a View Controller
- •Building a View with a Toolbar
- •Writing the Root View Controller
- •Implementing the Content Views
- •Animating the Transition
- •Switching Off
- •The Pickers Application
- •Delegates and Data Sources
- •Setting Up the Tab Bar Framework
- •Creating the Files
- •Adding the Root View Controller
- •Creating TabBarController.xib
- •The Initial Test Run
- •Implementing the Date Picker
- •Implementing the Single-Component Picker
- •Declaring Outlets and Actions
- •Building the View
- •Implementing the Controller As a Data Source and Delegate
- •Implementing a Multicomponent Picker
- •Declaring Outlets and Actions
- •Building the View
- •Implementing the Controller
- •Implementing Dependent Components
- •Creating a Simple Game with a Custom Picker
- •Writing the Controller Header File
- •Building the View
- •Adding Image Resources
- •Implementing the Controller
- •The spin Method
- •The viewDidLoad Method
- •Final Details
- •Linking in the Audio Toolbox Framework
- •Final Spin
- •Table View Basics
- •Table Views and Table View Cells
- •Grouped and Plain Tables
- •Implementing a Simple Table
- •Designing the View
- •Writing the Controller
- •Adding an Image
- •Using Table View Cell Styles
- •Setting the Indent Level
- •Handling Row Selection
- •Changing the Font Size and Row Height
- •Customizing Table View Cells
- •Adding Subviews to the Table View Cell
- •Creating a UITableViewCell Subclass
- •Adding New Cells
- •Implementing the Controller’s Code
- •Loading a UITableViewCell from a Nib
- •Designing the Table View Cell in Interface Builder
- •Using the New Table View Cell
- •Grouped and Indexed Sections
- •Building the View
- •Importing the Data
- •Implementing the Controller
- •Adding an Index
- •Implementing a Search Bar
- •Rethinking the Design
- •A Deep Mutable Copy
- •Updating the Controller Header File
- •Modifying the View
- •Modifying the Controller Implementation
- •Copying Data from allNames
- •Implementing the Search
- •Changes to viewDidLoad
- •Changes to Data Source Methods
- •Adding a Table View Delegate Method
- •Adding Search Bar Delegate Methods
- •Adding a Magnifying Glass to the Index
- •Adding the Special Value to the Keys Array
- •Suppressing the Section Header
- •Telling the Table View What to Do
- •Putting It All on the Table
- •Navigation Controller Basics
- •Stacky Goodness
- •A Stack of Controllers
- •Nav, a Hierarchical Application in Six Parts
- •Meet the Subcontrollers
- •The Disclosure Button View
- •The Checklist View
- •The Rows Control View
- •The Movable Rows View
- •The Deletable Rows View
- •The Editable Detail View
- •The Nav Application’s Skeleton
- •Creating the Top-Level View Controller
- •Setting Up the Navigation Controller
- •Adding the Images to the Project
- •First Subcontroller: The Disclosure Button View
- •Creating the Detail View
- •Modifying the Disclosure Button Controller
- •Adding a Disclosure Button Controller Instance
- •Second Subcontroller: The Checklist
- •Creating the Checklist View
- •Adding a Checklist Controller Instance
- •Third Subcontroller: Controls on Table Rows
- •Creating the Row Controls View
- •Adding a Rows Control Controller Instance
- •Fourth Subcontroller: Movable Rows
- •Creating the Movable Row View
- •Adding a Move Me Controller Instance
- •Fifth Subcontroller: Deletable Rows
- •Creating the Deletable Rows View
- •Adding a Delete Me Controller Instance
- •Sixth Subcontroller: An Editable Detail Pane
- •Creating the Data Model Object
- •Creating the Detail View List Controller
- •Creating the Detail View Controller
- •Adding an Editable Detail View Controller Instance
- •But There’s One More Thing. . .
- •Breaking the Tape
- •Creating a Simple Storyboard
- •Dynamic Prototype Cells
- •Dynamic Table Content, Storyboard-Style
- •Editing Prototype Cells
- •Good Old Table View Data Source
- •Will It Load?
- •Static Cells
- •Going Static
- •So Long, Good Old Table View Data Source
- •You Say Segue, I Say Segue
- •Creating Segue Navigator
- •Filling the Blank Slate
- •First Transition
- •A Slightly More Useful Task List
- •Viewing Task Details
- •Make More Segues, Please
- •Passing a Task from the List
- •Handling Task Details
- •Passing Back Details
- •Making the List Receive the Details
- •If Only We Could End with a Smooth Transition
- •Split Views and Popovers
- •Creating a SplitView Project
- •The Storyboard Defines the Structure
- •The Code Defines the Functionality
- •The App Delegate
- •The Master View Controller
- •The Detail View Controller
- •Here Come the Presidents
- •Creating Your Own Popover
- •iPad Wrap-Up
- •Getting to Know Your Settings Bundle
- •The AppSettings Application
- •Creating the Project
- •Working with the Settings Bundle
- •Adding a Settings Bundle to Our Project
- •Setting Up the Property List
- •Adding a Text Field Setting
- •Adding an Application Icon
- •Adding a Secure Text Field Setting
- •Adding a Multivalue Field
- •Adding a Toggle Switch Setting
- •Adding the Slider Setting
- •Adding Icons to the Settings Bundle
- •Adding a Child Settings View
- •Reading Settings in Our Application
- •Retrieving User Settings
- •Creating the Main View
- •Updating the Main View Controller
- •Registering Default Values
- •Changing Defaults from Our Application
- •Keeping It Real
- •Beam Me Up, Scotty
- •Your Application’s Sandbox
- •Getting the Documents Directory
- •Getting the tmp Directory
- •File-Saving Strategies
- •Single-File Persistence
- •Multiple-File Persistence
- •Using Property Lists
- •Property List Serialization
- •The First Version of the Persistence Application
- •Creating the Persistence Project
- •Designing the Persistence Application View
- •Editing the Persistence Classes
- •Archiving Model Objects
- •Conforming to NSCoding
- •Implementing NSCopying
- •Archiving and Unarchiving Data Objects
- •The Archiving Application
- •Implementing the BIDFourLines Class
- •Implementing the BIDViewController Class
- •Using iOS’s Embedded SQLite3
- •Creating or Opening the Database
- •Using Bind Variables
- •The SQLite3 Application
- •Linking to the SQLite3 Library
- •Modifying the Persistence View Controller
- •Using Core Data
- •Entities and Managed Objects
- •Key-Value Coding
- •Putting It All in Context
- •Creating New Managed Objects
- •Retrieving Managed Objects
- •The Core Data Application
- •Designing the Data Model
- •Creating the Persistence View and Controller
- •Persistence Rewarded
- •Managing Document Storage with UIDocument
- •Building TinyPix
- •Creating BIDTinyPixDocument
- •Code Master
- •Initial Storyboarding
- •Creating BIDTinyPixView
- •Storyboard Detailing
- •Adding iCloud Support
- •Creating a Provisioning Profile
- •Enabling iCloud Entitlements
- •How to Query
- •Save Where?
- •Storing Preferences on iCloud
- •What We Didn’t Cover
- •Grand Central Dispatch
- •Introducing SlowWorker
- •Threading Basics
- •Units of Work
- •GCD: Low-Level Queueing
- •Becoming a Blockhead
- •Improving SlowWorker
- •Don’t Forget That Main Thread
- •Giving Some Feedback
- •Concurrent Blocks
- •Background Processing
- •Application Life Cycle
- •State-Change Notifications
- •Creating State Lab
- •Exploring Execution States
- •Making Use of Execution State Changes
- •Handling the Inactive State
- •Handling the Background State
- •Removing Resources When Entering the Background
- •Saving State When Entering the Background
- •A Brief Journey to Yesteryear
- •Back to the Background
- •Requesting More Backgrounding Time
- •Grand Central Dispatch, Over and Out
- •Two Views of a Graphical World
- •The Quartz 2D Approach to Drawing
- •Quartz 2D’s Graphics Contexts
- •The Coordinate System
- •Specifying Colors
- •A Bit of Color Theory for Your iOS Device’s Display
- •Other Color Models
- •Color Convenience Methods
- •Drawing Images in Context
- •Drawing Shapes: Polygons, Lines, and Curves
- •The QuartzFun Application
- •Setting Up the QuartzFun Application
- •Creating a Random Color
- •Defining Application Constants
- •Implementing the QuartzFunView Skeleton
- •Creating and Connecting Outlets and Actions
- •Implementing the Action Methods
- •Adding Quartz 2D Drawing Code
- •Drawing the Line
- •Drawing the Rectangle and Ellipse
- •Drawing the Image
- •Optimizing the QuartzFun Application
- •The GLFun Application
- •Setting Up the GLFun Application
- •Creating BIDGLFunView
- •Updating BIDViewController
- •Updating the Nib
- •Finishing GLFun
- •Drawing to a Close
- •Multitouch Terminology
- •The Responder Chain
- •Responding to Events
- •Forwarding an Event: Keeping the Responder Chain Alive
- •The Multitouch Architecture
- •The Four Touch Notification Methods
- •The TouchExplorer Application
- •The Swipes Application
- •Automatic Gesture Recognition
- •Implementing Multiple Swipes
- •Detecting Multiple Taps
- •Detecting Pinches
- •Defining Custom Gestures
- •The CheckPlease Application
- •The CheckPlease Touch Methods
- •Garçon? Check, Please!
- •The Location Manager
- •Setting the Desired Accuracy
- •Setting the Distance Filter
- •Starting the Location Manager
- •Using the Location Manager Wisely
- •The Location Manager Delegate
- •Getting Location Updates
- •Getting Latitude and Longitude Using CLLocation
- •Error Notifications
- •Trying Out Core Location
- •Updating Location Manager
- •Determining Distance Traveled
- •Wherever You Go, There You Are
- •Accelerometer Physics
- •Don’t Forget Rotation
- •Core Motion and the Motion Manager
- •Event-Based Motion
- •Proactive Motion Access
- •Accelerometer Results
- •Detecting Shakes
- •Baked-In Shaking
- •Shake and Break
- •Accelerometer As Directional Controller
- •Rolling Marbles
- •Writing the Ball View
- •Calculating Ball Movement
- •Rolling On
- •Using the Image Picker and UIImagePickerController
- •Implementing the Image Picker Controller Delegate
- •Road Testing the Camera and Library
- •Designing the Interface
- •Implementing the Camera View Controller
- •It’s a Snap!
- •Localization Architecture
- •Strings Files
- •What’s in a Strings File?
- •The Localized String Macro
- •Real-World iOS: Localizing Your Application
- •Setting Up LocalizeMe
- •Trying Out LocalizeMe
- •Localizing the Nib
- •Localizing an Image
- •Generating and Localizing a Strings File
- •Localizing the App Display Name
- •Auf Wiedersehen
- •Apple’s Documentation
- •Mailing Lists
- •Discussion Forums
- •Web Sites
- •Blogs
- •Conferences
- •Follow the Authors
- •Farewell
- •Index
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don’t bother with either of the arguments, and simply return the count of objects from our sole data array.
After the two data source methods, we implement one delegate method. Unlike the data source methods, all of the delegate methods are optional. The term optional is a bit deceiving, because you do need to implement at least one delegate method. You will usually implement the method that we are implementing here. However, if you want to display something other than text in the picker, you must implement a different method instead, as you’ll see when we get to the custom picker later in this chapter.
- (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row
forComponent:(NSInteger)component { return [pickerData objectAtIndex:row];
}
In this method, the picker is asking us to provide the data for a specific row in a specific component. We are provided with a pointer to the picker that is asking, along with the component and row that it is asking about. Since our view has one picker with one component, we simply ignore everything except the row argument and use that to return the appropriate item from our data array.
Go ahead and compile and run again. When the simulator comes up, switch to the second tab—the one labeled Single—and check out your new custom picker, which should look like Figure 7–3.
When you’re done reliving all those Star Wars memories, come on back to Xcode and we’ll show you how to implement a picker with two components. If you feel up to a challenge, this next content view is actually a good one for you to attempt on your own. You’ve already seen all the methods you’ll need for this picker, so go ahead and take a crack at it. We’ll wait here. You might want to start off with a good look at Figure 7–4, just to refresh your memory. When you’re finished, read on, and you’ll see how we tackled this problem.
Implementing a Multicomponent Picker
The next content pane will have a picker with two components, or wheels, each independent of the other. The left wheel will have a list of sandwich fillings, and the right wheel will have a selection of bread types. We’ll write the same data source and delegate methods that we did for the single-component picker. We’ll just need to write a little additional code in some of those methods to make sure we’re returning the correct value and row count for each component.
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Declaring Outlets and Actions
Single-click BIDDoubleComponentPickerViewController.h, and add the following code:
#import <UIKit/UIKit.h>
#define kFillingComponent 0 #define kBreadComponent 1
@interface BIDDoubleComponentPickerViewController : UIViewController
<UIPickerViewDelegate, UIPickerViewDataSource>
@property (strong, nonatomic) IBOutlet UIPickerView *doublePicker; @property (strong, nonatomic) NSArray *fillingTypes;
@property (strong, nonatomic) NSArray *breadTypes;
-(IBAction)buttonPressed;
@end
As you can see, we start out by defining two constants that will represent the two components, which is just to make our code easier to read. Components are assigned numbers, with the leftmost component being assigned zero and increasing by one each move to the right.
Next, we conform our controller class to both the delegate and data source protocols, and we declare an outlet for the picker, as well as for two arrays to hold the data for our two picker components. After declaring properties for each of our instance variables, we declare a single action method for the button, just as we did in the previous two content panes. Save this, and click BIDDoubleComponentPickerViewController.xib to open the nib file for editing.
Building the View
Select the View icon, and use the object attributes inspector to set the Bottom Bar to
Tab Bar in the Simulated Metrics section.
Add a picker view and a button to the view, change the button label to Select, and then make the necessary connections. We’re not going to walk you through it this time, but you can refer to the previous section if you need a step-by-step guide, since the two applications are identical in terms of the nib file. Here’s a summary of what you need to do:
1.Connect the doublePicker outlet on File’s Owner to the picker.
2.Connect the DataSource and Delegate connections on the picker view to File’s Owner (use the connections inspector).
3.Connect the Touch Up Inside event of the button to the buttonPressed action on File’s Owner (use the connections inspector).
Make sure you save your nib and close it before you dive back into the code. Oh, and dog-ear this page (or use a bookmark, if you prefer). You’ll be referring to it in a bit.
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Implementing the Controller
Select BIDDoubleComponentPickerViewController.m, and add the following code at the top of the file:
#import "BIDDoubleComponentPickerViewController.h"
@implementation BIDDoubleComponentPickerViewController
@synthesize doublePicker; @synthesize fillingTypes; @synthesize breadTypes;
-(IBAction)buttonPressed
{
NSInteger fillingRow = [doublePicker selectedRowInComponent: kFillingComponent];
NSInteger breadRow = [doublePicker selectedRowInComponent: kBreadComponent];
NSString *bread = [breadTypes objectAtIndex:breadRow];
NSString *filling = [fillingTypes objectAtIndex:fillingRow];
NSString *message = [[NSString alloc] initWithFormat:
@"Your %@ on %@ bread will be right up.", filling, bread];
UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Thank you for your order"
message:message
delegate:nil
cancelButtonTitle:@"Great!"
otherButtonTitles:nil];
[alert show];
}
.
.
.
Next, add the following lines of code to the viewDidload method:
- (void)viewDidLoad { [super viewDidLoad];
// Do any additional setup after loading the view from its nib.
NSArray *fillingArray = [[NSArray alloc] initWithObjects:@"Ham", @"Turkey", @"Peanut Butter", @"Tuna Salad", @"Chicken Salad", @"Roast Beef", @"Vegemite", nil];
self.fillingTypes = fillingArray;
NSArray *breadArray = [[NSArray alloc] initWithObjects:@"White", @"Whole Wheat", @"Rye", @"Sourdough", @"Seven Grain", nil];
self.breadTypes = breadArray;
}
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CHAPTER 7: Tab Bars and Pickers |
195 |
Also, add the following lines of code to the existing viewDidUnload method:
- (void)viewDidUnload { [super viewDidUnload];
//Release any retained subviews of the main view.
//e.g. self.myOutlet = nil;
self.doublePicker = nil; self.breadTypes = nil; self.fillingTypes = nil;
}
And add the delegate and data source methods at the bottom:
.
.
.
#pragma mark -
#pragma mark Picker Data Source Methods
- (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView { return 2;
}
- (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component {
if (component == kBreadComponent) return [self.breadTypes count];
return [self.fillingTypes count];
}
#pragma mark Picker Delegate Methods
- (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row
forComponent:(NSInteger)component { if (component == kBreadComponent)
return [self.breadTypes objectAtIndex:row]; return [self.fillingTypes objectAtIndex:row];
}
@end
The buttonPressed method is a bit more involved this time, but there’s very little there that’s new to you. We just need to specify which component we are talking about when we request the selected row using those constants we defined earlier, kBreadComponent and kFillingComponent.
NSInteger breadRow = [doublePicker selectedRowInComponent: kBreadComponent];
NSInteger fillingRow = [doublePicker selectedRowInComponent: kFillingComponent];
You can see here that using the two constants instead of 0 and 1 makes our code considerably more readable. From this point on, the buttonPressed method is fundamentally the same as the last one we wrote.
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