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Chapter 22 Viewing 3D Drawings 645

13.Right-click and choose Preset Views NW Isometric.

14.Press Esc to exit 3D orbit mode.

Don’t save your drawing.

Using Tiled Viewports

As you learned in Chapter 8, you can create multiple viewports to view your drawing at different zooms and pans. Tiled viewports are very helpful in 3D drawings as well. Although you can, and should, save UCSs and views, if you find yourself switching back and forth between two to four viewpoints, try creating two to four viewports with the different viewpoints and UCSs in them. The only disadvantage is that you have less screen real estate for each viewpoint.

Defining a Perspective View

The original command for defining views with perspective from any angle and distance was DVIEW. The newer 3D Orbit feature is easier to use than DVIEW, but you may still find it helpful for its precise ways of defining a view. (Also, 3D Orbit is not available in AutoCAD LT, but DVIEW is.)

Like 3D orbit, DVIEW uses the metaphor of a camera. There is a camera point — where you are standing — and a target point — what you are looking at. By defining these two points, you can create either close-up or distance views, much as you would with the zoom or panoramic lens of a camera.

The DVIEW command creates both parallel and perspective views. Figure 22-29 shows a parallel view. Notice the side brackets. Figure 22-30 shows a perspective view of the same model. The side brackets appear to approach each other as they become more distant.

Figure 22-29: A parallel view created with DVIEW.

Thanks to Robert Mack of the Dexter Company, Fairfield, Iowa, for this

drawing, a base housing for an industrial washing machine.

646 Part IV Drawing in Three Dimensions

Figure 22-30: A perspective view of the same model.

 

Using DVIEW

 

To create a perspective view, type dview on the command line. At the Select objects or

 

<use DVIEWBLOCK>: prompt, select the objects you want to include in the process of defin-

 

ing the perspective view.

 

You should select as few objects as you need to visualize the final result if you have a com-

 

plex drawing. If you want to select the entire drawing, type all even if the current view

 

doesn’t display the entire drawing.

 

Press Enter if you don’t want to choose any objects. The command substitutes a block called

 

dviewblock, which is a simple house. You can use the house to set your perspective view.

Tip

If you want, you can create your own block and name it dviewblock. Create it with X, Y, and Z

 

dimensions of 1. When you press Enter at the Select objects or <use DVIEWBLOCK>:

 

prompt, the command looks for dviewblock and uses it to display the results of the perspective

 

view settings.

Understanding the DVIEW options

DVIEW comes with a bewildering array of options that you use to specify the angle and distance of the view. To use these options, start the DVIEW command and select the objects you want to view or press Enter. You see the following prompt:

Enter option [CAmera/TArget/Distance/POints/PAn/Zoom/TWist/CLip/Hide/Off/Undo]:

You use these options to define the perspective view, as explained in the following sections.

Camera

Use the Camera option to specify the angle of the camera, which represents where you’re standing. You need to specify the angle from the X axis in the XY plane and the angle from the XY plane. This is very similar to the way you specify a view using the DDVPOINT command, explained earlier in this chapter.

Chapter 22 Viewing 3D Drawings 647

When you choose this option, by right-clicking and choosing Camera, you see the following prompt:

Specify camera location, or enter angle from XY plane, or [Toggle (angle in)] <35.2644>:

The default angle is based on the current view when you start DVIEW. If you know the angle from the XY plane, you can just type it in. You can also move the cursor vertically to dynamically see the results. The view constantly changes as you move the cursor, moving up over your objects as you move the cursor up, and down as you move the cursor down. Move the cursor in one direction and then keep it still for a second to see the full effect.

However, moving the cursor horizontally changes the angle from the X axis in the XY plane. It can be confusing to change both angles at once so you can limit the effect of your cursor movement to one angle. You do this with the Toggle suboption.

Right-click and choose Toggle (angle in) to see the next prompt of the Camera option:

 

Specify camera location, or enter angle in XY plane from X axis, or

 

[Toggle (angle from)]

 

<66.12857>:

 

Now, your cursor affects only the angle from the X axis. Move the cursor horizontally to see

 

your objects rotate around you at a constant altitude. Press Enter when you like what you

 

see, or you can type in an angle.

Tip

If you want to set the angle in the XY plane first and limit the effect of cursor movement to that

 

change, you need to use the Toggle suboption to get to the Enter angle in XY plane

 

from X axis: prompt. After you set the angle in the XY plane, the suboption ends. Start the

 

Camera option again to set the angle from the XY plane.

Target

The Target option (right-click and choose Target) works exactly like the Camera option except that it defines the angles for the target of your viewpoint — what you would see through the camera lens. However, the angles are relative to the camera position. If you’ve already set the camera angles, the target angles default to those created by drawing a straight line from the camera angle through 0,0,0. As with the Camera option, use the Toggle suboption to switch between the two angles you need to specify.

Distance

The Distance option is very important because using it turns on perspective mode. Before you use this option, the views you see are parallel views. When you use the Distance option, you see a slider bar at the top of the screen, as shown in Figure 22-31. After you choose a distance, the perspective mode icon replaces the UCS icon if your UCS display is set to 2D. (Choose View Display UCS Icon Properties.)

The command line displays the Specify new camera-target distance <3.0000>: prompt. You can type a distance from the camera to the target or use the slider bar. Move the cursor to the right to zoom out. Moving the cursor to 4x is equivalent to using the ZOOM command and typing 4x . Move the cursor to the left of 1x to zoom in. The zoom factor is relative to the current display so that 1x leaves the zoom unchanged.

You can also type a distance in drawing units.

648 Part IV Drawing in Three Dimensions

Figure 22-31: Using the Distance option turns on perspective mode and displays a slider bar.

 

Points

 

You can use the Points option (right-click and choose Points) to define the camera and target.

 

The command line displays the Specify target point <0.3776, -0.1618, 1.0088>:

 

prompt. The default target point, which is different for each drawing, is the center of the cur-

 

rent view. You see a rubber-band line from the target point, which you can use to get your

 

bearings when choosing a new target point. You can also type a coordinate. At the Specify

 

camera point <-1.5628, 0.9420, 2.2787>: prompt, pick or type a point. You can use

 

the rubber-band line stretching from the target so that you can visualize the camera and tar-

 

get points.

 

Because it’s difficult to know what 3D points you’re picking, you should use an object snap or

 

XYZ point filters to pick points.

Tip

Although it is common to choose a target point on one of the objects in your drawing, often

 

you want the camera point to be off the objects so that you’re looking at the objects from a

 

certain distance and angle. To pick the camera point, choose Format Point Style (before

 

starting DVIEW) and choose an easily visible point style. Decide what elevation you want,

 

type elev , and set a new elevation. From plan view, choose Point from the Draw toolbar

 

and pick a point. The point is created on the current elevation. Then use the Node object

 

snap to snap to the point when specifying the camera point in the Points option.

 

Even though the Points option sets both distance and angle for the camera and target points,

 

you still need to use the Distance option to turn on perspective mode.

 

Pan

 

You cannot use the regular PAN or ZOOM commands within DVIEW, so DVIEW has its own

 

Pan and Zoom options. At the Specify displacement base point: prompt, pick any

 

point. At the Specify second point: prompt, pick the point to which you want the first

 

point to pan. The model moves the distance and direction indicated by an imaginary line

 

from the base point to the second point.

Chapter 22 Viewing 3D Drawings 649

Zoom

The Zoom option displays the same slider bar you see with the Distance option, explained previously. If perspective mode is not on, you see the Specify zoom scale factor <1>: prompt, which works like the Distance option slider bar. If perspective mode is on, you see the Specify lens length <50.000mm>: prompt. A shorter lens length, such as 35mm, zooms you out, giving a wider angle view. A longer lens length, such as 70mm, zooms you in, giving a narrower angle view.

Note

Although the prompt shows a default in the form 50.000mm, you can only type in a number.

 

Omit the mm.

Twist

The Twist option turns your objects around in a circle parallel to the current view you have defined. The default is 0 (zero) degrees, which is no twist. Assuming your current view looks at the objects right-side up, 180 degrees turns the objects upside down, as if you had turned the camera in your hands upside down. You see a rubber-band line from the center of the view, which you can use to pick a twist point, or you can type in an angle.

Clip

The Clip option enables you to create front and back planes that clip off the view. Objects in front of the front clipping plane or behind the back clipping plane are not displayed. You can use the front clipping plane to clip off a wall in front of the camera, letting you see through the wall to the objects beyond — a kind of CAD x-ray vision. Use the back clipping plane when you want to exclude objects in the distance from your perspective view. The clipping planes are always perpendicular to the line of sight, so you only need to set their distance from the target point.

Compare Figure 22-32 to Figure 22-30. In Figure 22-32, the front posts and brackets have been clipped so that they no longer obscure the rest of the model.

Figure 22-32: This model has a front clipping plane that hides the front of the model. Compare it to Figure 22-30.

650 Part IV Drawing in Three Dimensions

When you choose the Clip option, you see the Enter clipping option [Back/Front/Off] <Off>: prompt. Specify Back or Front to set the back or front clipping planes. Specify Off to turn off all previously defined clipping planes.

Note When you use the Distance option to create a perspective view, the option automatically turns on a front clipping plane at the camera point.

When you specify the Front suboption, the command line responds with the Specify distance from target or [set to Eye(camera)/ON/OFF] <2.5682>: prompt. Specify Eye to set the clipping plane at the camera point. You can define the clipping plane by typing in a distance or using the slider bar that appears at the top of your screen. As you move the cursor on the slider bar, stop to let the drawing redraw so you can see the result.

When you specify the Back suboption, the command line displays the Specify distance from target or [ON/OFF] <-5.5826>: prompt. Specify On or Off to turn the clipping plane on or off, or specify the distance as for the front clipping plane.

Hide

The Hide option performs a hide, just like the HIDE command, letting you clearly see the results of the view you’ve created.

Off

The Off option turns off perspective mode and returns you to a parallel view. Otherwise, when you leave DVIEW after going into perspective mode, your drawing retains the perspective view until you change the view — for example, with VPOINT. Until then, you cannot pick points on the screen or use object snaps, which can be very frustrating. This option enables you to exit from DVIEW in the normal viewing mode.

Undo

The Undo option undoes the effect of the last DVIEW option. You can undo through all the changes you have made in DVIEW.

On the

The drawing used in the following Step-by-Step exercise on creating perspective views,

CD-ROM

ab22-d.dwg, is in the Drawings folder on the CD-ROM.

STEP-BY-STEP: Creating Perspective Views

1.Open ab22-d.dwg from the CD-ROM.

2.Save it as ab22-03.dwg in your AutoCAD Bible folder. This is a portion of a 3D house in plan view, as shown in Figure 22-33. Make sure that OSNAP is on. Set a running object snap set for endpoint and turn off any other object snaps.

3.You want to create a perspective view from approximately 1 to 2 in Figure 22-33. You can see right away that the wall near 1 will need clipping. To get the distance of the clipping plane from the target, choose Tools Inquiry Distance and pick 3 and 4. The pertinent information is Distance = 12'-5 9/16". You may get a slightly different distance. To see the distance information, press F2 to open the Text window.

Chapter 22 Viewing 3D Drawings 651

4.Choose View 3D Views NE Isometric. The result is as shown in Figure 22-34. This is a quick approximation and helps you plan your camera and target points. To test for endpoints, start the LINE command. Place the cursor at 1 in Figure 22-34. The Endpoint SnapTip and marker appear. Place the cursor at 2, the top of the table leg. You should see the Endpoint SnapTip and marker. Press Esc to cancel the LINE command without drawing a line.

Figure 22-33: A 3D house in plan view.

1Thanks to Andrew Wilcox of Virtual Homes, Inc., Hammonds Plains, Nova Scotia, Canada, for this drawing.

3

4

2

2

1

3

4 5

Figure 22-34: The NE isometric view of the house.

5.Type dview . At the Select objects or <use DVIEWBLOCK>: prompt, type all .

Press Enter to end object selection.

6.At the main DVIEW prompt, right-click and choose Points. At the Specify target

point <14'-5 15/16", 21'-9 3/8", 6'-1 1/4">: prompt, pick the endpoint at 2 in Figure 22-34. At the Specify camera point <14'-6 15/16", 21'-10 3/8", 6'-2 1/4">: prompt, pick the endpoint at 1.

7.Right-click and choose Distance. At the Specify new camera-target distance <20'-10 15/16">: prompt, move the cursor to 4x on the slider bar. Take your hand off the mouse to let the drawing redraw until you can see the result. Pick at the 4x mark. Notice the perspective view icon.