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Chapter 49 Expanding Max with Third-Party Plug-Ins 1157

Figure 49-3: This simple fireball was created using the AfterBurn plug-in.

Locating Plug-Ins

Before you can take the advantage of plug-ins, you need to locate, acquire, and install them. You can find plug-ins from a variety of sources: commercially, shareware, or freeware.

The first place to look for commercial plug-ins is Digimation. It is not only a plug-in developer, but it resells many plug-ins for other companies. Another good site to check out is the list at Discreet. Discreet evaluates plug-ins as part of the Certified Plug-Ins program to insure compatibility with Max.

In addition to the commercially developed plug-ins, many plug-ins are available as freeware or shareware. You can find many of these plug-ins and download them via the Web.

If you’re looking for plug-ins, both commercial and shareware, you should visit these sites:

Digimation: www.digimation.com/

Max3D: http://max3d.3dluvr.com/plugins.php

BoboLand: www.scriptspot.com/bobo/

Max Plugins.De: www.maxplugins.de/

Pluginz.com: www.pluginz.com/index.php?genre=1&category=40

Discreet: www.discreet.com/dcp/

Turbo Squid: www.turbosquid.com/

Caution

Plug-ins typically are not compatible between different versions of Max. For example, a plug-

 

in written for version 2.5 does not work on version 4, 5, or 6, and vice versa. When down-

 

loading and purchasing plug-ins, be sure to get a version that matches your current version

 

of Max.

1158 Part XII MAXScript and Plug-Ins

Summary

By adding plug-ins, you can increase the functionality of Max far beyond its default setup. In this chapter, you’ve

Learned what plug-ins are and how they can extend Max

Learned where to find plug-ins

Discovered how to install, view, and manage plug-ins

Tried out the capabilities of a plug-in through a tutorial

The next part focuses on several features that were created for specific industries that use Max, such as the world of games.

 

 

 

P A R T

Max in Action

XIII

In This Part

Chapter 50

Max and Games

Chapter 51

Max and Visualization

Chapter 52

Max and Special Effects