- •Preface
- •About This Book
- •Acknowledgments
- •Contents at a Glance
- •Contents
- •Relaxing at the Beach
- •Dressing the Scene
- •Animating Motion
- •Rendering the Final Animation
- •Summary
- •The Interface Elements
- •Using the Menus
- •Using the Toolbars
- •Using the Viewports
- •Using the Command Panel
- •Using the Lower Interface Bar Controls
- •Interacting with the Interface
- •Getting Help
- •Summary
- •Understanding 3D Space
- •Using the Viewport Navigation Controls
- •Configuring the Viewports
- •Working with Viewport Backgrounds
- •Summary
- •Working with Max Scene Files
- •Setting File Preferences
- •Importing and Exporting
- •Referencing External Objects
- •Using the File Utilities
- •Accessing File Information
- •Summary
- •Customizing Modify and Utility Panel Buttons
- •Working with Custom Interfaces
- •Configuring Paths
- •Selecting System Units
- •Setting Preferences
- •Summary
- •Creating Primitive Objects
- •Exploring the Primitive Object Types
- •Summary
- •Selecting Objects
- •Setting Object Properties
- •Hiding and Freezing Objects
- •Using Layers
- •Summary
- •Cloning Objects
- •Understanding Cloning Options
- •Mirroring Objects
- •Cloning over Time
- •Spacing Cloned Objects
- •Creating Arrays of Objects
- •Summary
- •Working with Groups
- •Building Assemblies
- •Building Links between Objects
- •Displaying Links and Hierarchies
- •Working with Linked Objects
- •Summary
- •Using the Schematic View Window
- •Working with Hierarchies
- •Setting Schematic View Preferences
- •Using List Views
- •Summary
- •Working with the Transformation Tools
- •Using Pivot Points
- •Using the Align Commands
- •Using Grids
- •Using Snap Options
- •Summary
- •Exploring the Modifier Stack
- •Exploring Modifier Types
- •Summary
- •Exploring the Modeling Types
- •Working with Subobjects
- •Modeling Helpers
- •Summary
- •Drawing in 2D
- •Editing Splines
- •Using Spline Modifiers
- •Summary
- •Creating Editable Mesh and Poly Objects
- •Editing Mesh Objects
- •Editing Poly Objects
- •Using Mesh Editing Modifiers
- •Summary
- •Introducing Patch Grids
- •Editing Patches
- •Using Modifiers on Patch Objects
- •Summary
- •Creating NURBS Curves and Surfaces
- •Editing NURBS
- •Working with NURBS
- •Summary
- •Morphing Objects
- •Creating Conform Objects
- •Creating a ShapeMerge Object
- •Creating a Terrain Object
- •Using the Mesher Object
- •Working with BlobMesh Objects
- •Creating a Scatter Object
- •Creating Connect Objects
- •Modeling with Boolean Objects
- •Creating a Loft Object
- •Summary
- •Understanding the Various Particle Systems
- •Creating a Particle System
- •Using the Spray and Snow Particle Systems
- •Using the Super Spray Particle System
- •Using the Blizzard Particle System
- •Using the PArray Particle System
- •Using the PCloud Particle System
- •Using Particle System Maps
- •Controlling Particles with Particle Flow
- •Summary
- •Understanding Material Properties
- •Working with the Material Editor
- •Using the Material/Map Browser
- •Using the Material/Map Navigator
- •Summary
- •Using the Standard Material
- •Using Shading Types
- •Accessing Other Parameters
- •Using External Tools
- •Summary
- •Using Compound Materials
- •Using Raytrace Materials
- •Using the Matte/Shadow Material
- •Using the DirectX 9 Shader
- •Applying Multiple Materials
- •Material Modifiers
- •Summary
- •Understanding Maps
- •Understanding Material Map Types
- •Using the Maps Rollout
- •Using the Map Path Utility
- •Using Map Instances
- •Summary
- •Mapping Modifiers
- •Using the Unwrap UVW modifier
- •Summary
- •Working with Cameras
- •Setting Camera Parameters
- •Summary
- •Using the Camera Tracker Utility
- •Summary
- •Using Multi-Pass Cameras
- •Creating Multi-Pass Camera Effects
- •Summary
- •Understanding the Basics of Lighting
- •Getting to Know the Light Types
- •Creating and Positioning Light Objects
- •Viewing a Scene from a Light
- •Altering Light Parameters
- •Working with Photometric Lights
- •Using the Sunlight and Daylight Systems
- •Using Volume Lights
- •Summary
- •Selecting Advanced Lighting
- •Using Local Advanced Lighting Settings
- •Tutorial: Excluding objects from light tracing
- •Summary
- •Understanding Radiosity
- •Using Local and Global Advanced Lighting Settings
- •Working with Advanced Lighting Materials
- •Using Lighting Analysis
- •Summary
- •Using the Time Controls
- •Working with Keys
- •Using the Track Bar
- •Viewing and Editing Key Values
- •Using the Motion Panel
- •Using Ghosting
- •Animating Objects
- •Working with Previews
- •Wiring Parameters
- •Animation Modifiers
- •Summary
- •Understanding Controller Types
- •Assigning Controllers
- •Setting Default Controllers
- •Examining the Various Controllers
- •Summary
- •Working with Expressions in Spinners
- •Understanding the Expression Controller Interface
- •Understanding Expression Elements
- •Using Expression Controllers
- •Summary
- •Learning the Track View Interface
- •Working with Keys
- •Editing Time
- •Editing Curves
- •Filtering Tracks
- •Working with Controllers
- •Synchronizing to a Sound Track
- •Summary
- •Understanding Your Character
- •Building Bodies
- •Summary
- •Building a Bones System
- •Using the Bone Tools
- •Using the Skin Modifier
- •Summary
- •Creating Characters
- •Working with Characters
- •Using Character Animation Techniques
- •Summary
- •Forward versus Inverse Kinematics
- •Creating an Inverse Kinematics System
- •Using the Various Inverse Kinematics Methods
- •Summary
- •Creating and Binding Space Warps
- •Understanding Space Warp Types
- •Combining Particle Systems with Space Warps
- •Summary
- •Understanding Dynamics
- •Using Dynamic Objects
- •Defining Dynamic Material Properties
- •Using Dynamic Space Warps
- •Using the Dynamics Utility
- •Using the Flex Modifier
- •Summary
- •Using reactor
- •Using reactor Collections
- •Creating reactor Objects
- •Calculating and Previewing a Simulation
- •Constraining Objects
- •reactor Troubleshooting
- •Summary
- •Understanding the Max Renderers
- •Previewing with ActiveShade
- •Render Parameters
- •Rendering Preferences
- •Creating VUE Files
- •Using the Rendered Frame Window
- •Using the RAM Player
- •Reviewing the Render Types
- •Using Command-Line Rendering
- •Creating Panoramic Images
- •Getting Printer Help
- •Creating an Environment
- •Summary
- •Creating Atmospheric Effects
- •Using the Fire Effect
- •Using the Fog Effect
- •Summary
- •Using Render Elements
- •Adding Render Effects
- •Creating Lens Effects
- •Using Other Render Effects
- •Summary
- •Using Raytrace Materials
- •Using a Raytrace Map
- •Enabling mental ray
- •Summary
- •Understanding Network Rendering
- •Network Requirements
- •Setting up a Network Rendering System
- •Starting the Network Rendering System
- •Configuring the Network Manager and Servers
- •Logging Errors
- •Using the Monitor
- •Setting up Batch Rendering
- •Summary
- •Compositing with Photoshop
- •Video Editing with Premiere
- •Video Compositing with After Effects
- •Introducing Combustion
- •Using Other Compositing Solutions
- •Summary
- •Completing Post-Production with the Video Post Interface
- •Working with Sequences
- •Adding and Editing Events
- •Working with Ranges
- •Working with Lens Effects Filters
- •Summary
- •What Is MAXScript?
- •MAXScript Tools
- •Setting MAXScript Preferences
- •Types of Scripts
- •Writing Your Own MAXScripts
- •Learning the Visual MAXScript Editor Interface
- •Laying Out a Rollout
- •Summary
- •Working with Plug-Ins
- •Locating Plug-Ins
- •Summary
- •Low-Res Modeling
- •Using Channels
- •Using Vertex Colors
- •Rendering to a Texture
- •Summary
- •Max and Architecture
- •Using AEC Objects
- •Using Architectural materials
- •Summary
- •Tutorial: Creating Icy Geometry with BlobMesh
- •Tutorial: Using Caustic Photons to Create a Disco Ball
- •Summary
- •mental ray Rendering System
- •Particle Flow
- •reactor 2.0
- •Schematic View
- •BlobMesh
- •Spline and Patch Features
- •Import and Export
- •Shell Modifier
- •Vertex Paint and Channel Info
- •Architectural Primitives and Materials
- •Minor Improvements
- •Choosing an Operating System
- •Hardware Requirements
- •Installing 3ds max 6
- •Authorizing the Software
- •Setting the Display Driver
- •Updating Max
- •Moving Max to Another Computer
- •Using Keyboard Shortcuts
- •Using the Hotkey Map
- •Main Interface Shortcuts
- •Dialog Box Shortcuts
- •Miscellaneous Shortcuts
- •System Requirements
- •Using the CDs with Windows
- •What’s on the CDs
- •Troubleshooting
- •Index
Appendix C Max Keyboard Shortcuts 1211
|
Free-Form Deformations |
|
|
Command |
Shortcut |
|
|
Switch to Control Point Level |
Alt+Shift+C |
Switch to Lattice Level |
Alt+Shift+L |
Switch to Set Volume Level |
Alt+Shift+S |
Switch to Top Level |
Alt+Shift+T |
|
|
|
Edit Normals Modifier |
|
|
Command |
Shortcut |
|
|
Object Level |
Ctrl+0 |
Normal Level |
Ctrl+1 |
Vertex Level |
Ctrl+2 |
Edge Level |
Ctrl+3 |
Face Level |
Ctrl+4 |
Copy Normal |
Ctrl+C |
Paste Normal |
Ctrl+V |
Reset Normals |
R |
Specify Normals |
S |
Unify Normals |
U |
Make Explicit |
E |
Break Normals |
B |
|
|
Dialog Box Shortcuts
Use the following shortcut keys to work with the various dialog boxes. The dialog box must be selected for these shortcuts to work. It is possible for modeless dialog boxes to have the dialog box visible, but not selected.
1212 Appendixes
|
Material Editor |
|
|
Command |
Shortcut |
|
|
Background |
B |
Backlight |
L |
Cycle No. of Sample Slots |
X |
Get Material |
G |
Move to Sibling |
Left Arrow and Right Arrow |
Go to Parent |
Up Arrow |
Make Preview |
P |
Material Editor Options |
O |
|
|
|
Track View |
|
|
Command |
Shortcut |
|
|
Edit Keys Mode |
E |
Function Curves Mode |
F5, F |
Filters |
Q |
Assign Controller |
C |
Copy Controller |
Ctrl+C |
Paste Controller |
Ctrl+V |
Make Unique |
U |
Add Keys |
A |
Move Keys |
M |
Snap Frames |
S |
Apply Ease Curve |
Ctrl+E |
Apply Multiplier Curve |
Ctrl+M |
Expand Track |
T, Enter |
Lock Selection |
Spacebar |
Nudge Keys Left |
Left Arrow |
Nudge Keys Right |
Right Arrow |
Move Highlight Down |
Down Arrow |
Appendix C Max Keyboard Shortcuts 1213
Command |
Shortcut |
|
|
Move Highlight Up |
Up Arrow |
Backup Time One Unit |
, |
Forward Time One Unit |
. |
Undo Scene Operation |
Ctrl+Z |
Redo Scene Operation |
Ctrl+A |
Zoom |
Z |
Zoom Horizontal Extents All |
Alt+X |
Pan |
P |
|
|
|
Schematic View |
|
|
Command |
Shortcut |
|
|
Connect Tool |
C |
Select Tool |
S |
Select All Nodes |
Ctrl+A |
Select None |
Ctrl+D |
Select Inverted |
Ctrl+I |
Select Children |
Ctrl+C |
Zoom Selected Extents |
Z |
Show Grid Toggle |
G |
Display Floater |
D |
Free Selected |
Alt+S |
Free All |
Alt+F |
Shrink Toggle |
Ctrl+S |
Move Children |
Alt+C |
Preferences |
P |
Add Bookmark |
B |
Next Bookmark |
Left Arrow |
Previous Bookmark |
Right Arrow |
Rename Object |
R |
|
|
1214 Appendixes
|
Video Post |
|
|
Command |
Shortcut |
|
|
New Sequence |
Ctrl+N |
Add New Event |
Ctrl+A |
Add Scene Event |
Ctrl+S |
Add Image Input Event |
Ctrl+I |
Add Image Filter Event |
Ctrl+F |
Add Image Layer Event |
Ctrl+L |
Add Image Output Event |
Ctrl+O |
Edit Current Event |
Ctrl+E |
Execute Sequence |
Ctrl+R |
Undo Scene Operation |
Ctrl+Z |
|
|
|
Unwrap UVW |
|
|
Command |
Shortcut |
|
|
Load UVW |
Alt+Shift+Ctrl+L |
Edit UVWs |
Ctrl+E |
Unwrap Options |
Ctrl+O |
Update Map |
Ctrl+U |
Break Selected Vertices |
Ctrl+B |
Lock Selected Vertices |
Spacebar |
Filter Selected Faces |
Alt+F |
Get Face Selection From Stack |
Alt+Shift+Ctrl+F |
Get Selection From Viewport |
Alt+Shift+Ctrl+P |
Detach Edge Vertices |
D, Ctrl+D |
Planar Map Faces/Patches |
Enter |
Hide Selected |
Ctrl+H |
Freeze Selected |
Ctrl+F |
Snap |
Ctrl+S |
Mirror Horizontal |
Alt+Shift+Ctrl+N |
Mirror Vertical |
Alt+Shift+Ctrl+M |
Move Horizontal |
Alt+Shift+Ctrl+J |
Move Vertical |
Alt+Shift+Ctrl+K |
Texture Vertex Contract Selection |
- |
Appendix C Max Keyboard Shortcuts 1215
Command |
Shortcut |
|
|
Texture Vertex Expand Selection |
+ |
Texture Vertex Move Mode |
Q |
Texture Vertex Rotate Mode |
Ctrl+R |
Texture Vertex Weld Selected |
Ctrl+W |
Texture Vertex Target Weld |
Ctrl+T |
Pan |
Ctrl+P |
Zoom |
Z |
Zoom Extents |
X |
Zoom Extents Selected |
Alt+Ctrl+Z |
Zoom Region |
Ctrl+X |
Zoom Selected Elements |
Alt+Shift+Ctrl+Z |
Zoom to Gizmo |
Shift+Spacebar |
|
|
|
ActiveShade |
|
|
Command |
Shortcut |
|
|
Close |
Q |
Draw Region |
D |
Render |
R |
Select Object |
S |
Toolbar Toggle |
Spacebar |
Initialize |
P |
Update |
U |
|
|
|
Reactor Controller |
|
|
Command |
Shortcut |
|
|
Create Reaction |
Alt+Ctrl+C, C |
Delete Reaction |
Alt+Ctrl+D, D |
Edit State Toggle |
Alt+Ctrl+S, E |
Set Max Influence |
Ctrl+I |
Set Min Influence |
Alt+I |
Set Reaction Value |
Alt+Ctrl+V, S |
|
|